@dinasset
Missed this discussion.
Here are my own pontifications on stained glass:
Beginner's Cookbook: Stained GlassThis is a G'MIC command line tutorial,
sans any paint program, but the key commands have been also written as Gimp-G'MIC filters, in particular -bandpass, which appears in the Gimp-G'MIC plug-in under 'Spectral Filters->Bandpass.
For about a year, we had a stained glass shop here in Park Slope, Brooklyn; the fellow sold stained glass items and gave lessons; I took a couple to satisfy my curiosity.
It is a hard craft! And it was even much harder for the medeval craftsmen.
Glass was fabulously expensive, and many of the staining metals rare. They carefully broke glass in the shape of the main masses of their compositions, but kept the shards; perhaps one day the odd shape of a shard would be apt for a particular composition. In part, that's where the variations in color comes from: the glass would be from different lots.
Here's the example I showed in the tutorial:
Some observations based on this example:
- Glass almost never breaks in a straight line. Nor would the artisan want to because they are trying to 'draw' natural forms with it. This mitigates against Voroni, which natively consists entirely of straight line segments. My inclination would be to abandon Voroni, and use Gradient norm to capture edges, and perhaps Skeleton to break up the masses, then blur/threshold/warp to misalign straight lines; I think this is akin to approaches you have used in other attempts.
- The cames, the lead metal used to mortise the glass, is soft and could be shaped with some heating. This endows it with a slight blobby character, as metal would mass in one place more than another, and would be especially thick at intersection points. I think one would have to blur/threshold whatever art they use to represent the cames, to soften the corners. As I discussed in the tutorial, some slight warping helps emulate the handcrafted aspect.
- BRL on the cames might be useful. It would also give you a post or two to keep that long-running thread alive (though it seems to need no help)!
- The etching and pigment which artisans applied directly to glass to draw faces and other fine detail is also vital to the look and feel of stained glass.
- Dirt and other accumulations at the glacis of glass and cames is also an important aspect of stained glass. The fluctuations that bandpass applies along edges helps here, I think.
I think a stained glass Gimp-G'MIC filter that does justice to the craft will be a long time coming. You've certainly taken on a challenge here! All my remarks notwithstanding, I think you've captured many stained-glass aspects. Ah! But to get them all to play well in one composition! You have your work cut out for you!
Take care,
Garry