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Here is the compile environment for Windows, its 64 megabytes when zipped, 185 mb when unzipped.
and around 700mb or more when all dlls are compiled. This is massive and if anything is moved around it won't compile successful. IT NEEDS gettext-windows
Please compile using Mysys2 with
windows_master_build.sh in each major folder or in each individual folders
build_plugin_windows.sh for a single plugin or group of plugins that go together like GEGL Effects.
The major folders cannot be all compiled together, so each one will have to be done one at a time.
1. Final_Filters_here (140+ main non AI plugins)
2. AI_plugins (the AI plugins, AI hybrids and duplicates of natives they need)
3. port_plugins (the port plugins like GEGL graph non-destructive, oilify non-destructive, and color fill)
4. official (ignore this, its copies of GEGL official Styles, GEGL official Inner Glow and GEGL official Bevel that ship with GIMP 3)
GMIC and GMIC hybrids are not included because they were never available on Windows and need even more DLL's.
Let me know if you can reproduce my build environment. The verify_plugins.sh is the script DeepSeek made to verify it is not dependending on LibInt8 dll. It auto generates
Please someone test if you can compile and use these natively on GIMP 3.2.
Also offtopic, InnerGlow got a tiny update where the new mode doesn't accidentally hide the opacity slider.