trandoductin wrote:
if i understand what you're trying to do .. i don't think it's possible.
as when you map a flat surface onto a sphere, you know that the flat surface is flat and it's on all the same depth (Z-coordinate). But once this is mapped onto a sphere, and then shown as a 2D image, all the the z-coordinate information is lost and is now just a 2D image.
In order to reverse map, you'd have to know the depth (z-coord) of that point.
I could be wrong though.
true but you could assume the z coordinates based on a default setting of z coordinates
you could also assume the z coordinates based on the diameter of the sphere