It is currently Fri Sep 25, 2026 1:33 pm


All times are UTC - 5 hours [ DST ]



Post new topic Reply to topic  [ 4 posts ] 
Author Message
 Post subject: pixel settings for good animation
PostPosted: Mon Oct 07, 2013 9:17 am  (#1) 
Offline
GimpChat Member

Joined: Sep 14, 2013
Posts: 6
GIMP Version: 2.8.4
Operating System: Windows
OS Version: vista
GIMP Experience: Beginner Level

List any relevant plug-ins or scripts:
GAP



I finished my 1 min. 30 sec. animation and added my song. My caricature danced to the beat, but the art is cloudy--nothing like the clean images I was working with before animating them.
Originally, I was going to use 3300x2300 pixels (which allowed easy 'paint' touchups), but I scaled my frames to 640x400 pixels. Now I plan to return to the larger scale. Will that help? Thanks.


Share on Facebook Share on Twitter Share on Orkut Share on Digg Share on MySpace Share on Delicious Share on Technorati
Top
 Post subject: Re: pixel settings for good animation
PostPosted: Mon Oct 07, 2013 9:58 am  (#2) 
Offline
GimpChat Member
User avatar

Joined: Sep 22, 2012
Posts: 2089
Location: US
Three things could have contributed to the drop in video quality.

First, scaling down. 3300x2300 resolution is not good for scaling down to 640x400 - the aspect ratios widely disproportional,
pixels get stretched (vertically in your case) - no wonder you get blurry frames. My recommendation is to stick to mainstream video
resolutions before you even plan on making animations: HD1080, HD720, PAL, NTSC and so on to make things easier later on.

Second, scaling plugins. Not all plugins are equally good when it comes to scaling down.
If you use GIMP native plugin make sure to switch to Sinc(Lanczos3) quality interpolation - it usually does a better job.
Bicubic - if you use other plugins. I'd recommend Photocomic's Scale Down Neat plugin in GMIC>Testing>Photocomic.

Third, video conversion.


Top
 Post subject: Re: pixel settings for good animation
PostPosted: Mon Oct 07, 2013 10:49 am  (#3) 
Offline
Script Coder
User avatar

Joined: Apr 23, 2010
Posts: 1553
Location: not from Guildford after all
When you are creating your own images*, it is generally a good idea to work with dimensions fairly close to those at which your final result will be presented. As a general rule, no more than twice the size (in most situations, I'd advise using the same dimensions).

If you are working at 3300x2300 and later downsizing to 640x400 then this means that for every 25 pixels in the original work, you only get one pixel in the final. The effect may not be what you want. For example, the following graphic shows a bright blue line being downsized to a single, light-blue pixel -- is that what you'd want? Maybe. Or maybe you'd rather the pixel be either the original white or original blue. The problem is that no scaling algorithm can figure out your intent or what information in the original is most meaningful to you (and you are effectively eliminating 95% of the color information by scaling down by a factor of 5).
Attachment:
downscale-by-5.png
downscale-by-5.png [ 723 Bytes | Viewed 1896 times ]




* When working with pre-existing content such as photographs, it is usually best to work at the original size until the final stage and then scale the work down to presentation size.

_________________
Any sufficiently primitive technology is indistinguishable from a rock.


Top
 Post subject: Re: pixel settings for good animation
PostPosted: Mon Oct 07, 2013 11:04 am  (#4) 
Offline
GimpChat Member
User avatar

Joined: Feb 17, 2011
Posts: 225
I'll add one more thought. What video format you used? I was somewhat baffled at a term you used; "added my song". If you used animated gif and then just separately played the song at the same time, fine. But if you used a video format which contained the song, there could be multitude of codec issues.

For example, I have resized many of my 3D rendered HD (1920x1080) still image sequences to PAL DVD resolution video (720x576), but I have to go *very specific route* to get good results. Video making is a dark art.


Top
Post new topic Reply to topic  [ 4 posts ] 

All times are UTC - 5 hours [ DST ]



* Login  



Powered by phpBB3 © phpBB Group