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 Post subject: How to scale GEGL plugin output size?
PostPosted: Mon Dec 08, 2025 4:47 pm  (#1) 
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Hi,

I'm working on a custom GEGL plugin which performs some image upscaling. Because of that it's final size is different than the original but its rather hard to tell how big it will be.

Because of that I'm not able to prepare a correct implementation of get_bounding_box() function because final size is known only after process() is done.
Is there any way to tackle it?

Many thanks for any help in advance

BR,
activey


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 Post subject: Re: How to scale GEGL plugin output size?
PostPosted: Tue Dec 09, 2025 3:10 am  (#2) 
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Does your plugin allow for the user to select final image scale size?

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 Post subject: Re: How to scale GEGL plugin output size?
PostPosted: Tue Dec 09, 2025 4:48 am  (#3) 
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Hi,

The problem is that not really :/ I mean I could probably use an aux pad input roi scaled accordingly as my output roi but I really wanted to avoid it as it brings slight complexity.


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