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 Post subject: Re: Animated Fire - New Update
PostPosted: Fri Dec 13, 2013 12:33 am  (#21) 
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Thanks GnuTux I'm glad to see you about I'm staying with Script-Fu, it's little nuances only make us Smarter until Wilbur gives us a cure

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 Post subject: Re: Animated Fire - New Update
PostPosted: Fri Dec 13, 2013 12:45 am  (#22) 
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Really i don't know what suggest:
i do like have most control and option possible yet GUI of script fu doesn't support too much controls
more how much controls (sliders , box, etc) would be supported is a variable vaguely depending from screen size and proportion ,where little but "superwide " screen seems the first to show problem

But should be some other problem, even if the script GUI is too long for the script should remain always possible scroll down to reach the lower controls and the OK button, but sometimes this is not possible and that is the real problem

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 Post subject: Re: Animated Fire - New Update
PostPosted: Fri Dec 13, 2013 7:02 am  (#23) 
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B and P showed me a way to persuade python modules to use more than one column by altering the gimp-fu.py file.
viewtopic.php?f=9&t=4292&start=80#p55283
I wonder if the script-fu.exe plugin could be persuaded to do this with schema by editing the c src file before compile?

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 Post subject: Re: Animated Fire - New Update
PostPosted: Fri Dec 13, 2013 9:26 am  (#24) 
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Thanks everybody for the feedback because it's been helpful to me in understanding what's currently possible with script-fu and what's not. I had heard about the python options being available in GIMP, but I'll leave that to the real computer programmers. I'm not a programmer and have no desire to learn a new language (scheme was challenging enough for me :)), but if anybody wants to convert my scripts to python, they certainly can. That being said, I want to make my scripts work for everyone with no issues and the dialog size is certainly a problem I want to fix.

Graechan wrote:
Fencepost I wold love to be able to do it with any script, the only solution I can see is to create a python script to do it, but I'm not keen on selling my Saul to the Snake


Ok. I wasn't sure if you were speaking specifically about this script. But I agree with you. BTW, how do you pronounce your screen name? :)

GnuTux wrote:
Use/Invert Gradient can be combined into one dropdown, as well as Impressionist and Cartoonize options. That will cut 6 options to 3. :cool


GnuTux, that's a great suggestion and I'm going to make that change.

GnuTux wrote:
Btw- Thanks for the scripts & posts Fencepost! Glad to see you around. :bigthup


You're welcome. This forum is a great place and I appreciate the being welcomed back.

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 Post subject: Re: Animated Fire - New Update
PostPosted: Fri Dec 13, 2013 10:52 am  (#25) 
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Thanks to everyone who tried to answer my question. I Could not imagine that there were so many gimpers so gentle. I tried all the alternatives.
My OS is Windows XP. The best way found: to match "Auto hide task bar" and "Alt C." I can not understand why it is impossible to reduce the size of the window or enter a dropdown, because I don't know how to write scripts.

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 Post subject: Re: Animated Fire - New Update
PostPosted: Fri Dec 13, 2013 3:03 pm  (#26) 
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The changes that GnuTux suggested have been incorporated into the script. However, window size savings may not be enough. The original script generated a window size of 920 (w) X 940 (h) and the new script is 920 (w) X 857. If that seems reasonable to everyone, I'll post it. For me I think the options used the least would be Upper and Lower Flame Layer Blend Modes (Changes the color character of the resulting flames) and the Noise settings. Blend Modes would eliminate 2; Noise settings would eliminate 6. The default noise detail for upper and lower is random. I could eliminate those 2 only and leave the remaining 4 noise settings. Or if y'all have other suggestions, I'm open.

EDIT: I made an executive decision to remove the option to use a gradient or not, which removed 2 more lines. It's really not needed. If you set the foreground and background in GIMP color and gradient button in the script, there are options to use the foreground/background colors at the very top of the dropdown. It was redundant. The new script window is 771X795. If that works, great. If not, tell what needs to go! :hehe

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 Post subject: Re: Animated Fire - New Update
PostPosted: Sat Dec 14, 2013 12:03 am  (#27) 
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That sounds great, FencePost. I use 1440x900 resolution so that should work for me.

Where's the updated version?

I'll get your scripts up on gimpscripts.com when get the chance. I'm stretched pretty thin. Unfortunately, I'm the only one who is supporting that site now. Everyone else bailed out on me. :cry

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 Post subject: Re: Animated Fire - New Update
PostPosted: Sat Dec 14, 2013 12:41 am  (#28) 
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GnuTux wrote:
That sounds great, FencePost. I use 1440x900 resolution so that should work for me.

Where's the updated version?

I'll get your scripts up on gimpscripts.com when get the chance. I'm stretched pretty thin. Unfortunately, I'm the only one who is supporting that site now. Everyone else bailed out on me. :cry

Thanks for the fix Fencepost.

Tux i can help i have just been busy working lately. If i still have mod clearance that is. :)

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 Post subject: Re: Animated Fire - New Update
PostPosted: Sat Dec 14, 2013 9:07 am  (#29) 
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Ok. Thanks, Rod!

I'll make sure you have the correct authority to add scripts to GIMP Scripts.

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 Post subject: Re: Animated Fire - New Update
PostPosted: Sat Dec 14, 2013 9:23 am  (#30) 
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GnuTux wrote:
That sounds great, FencePost. I use 1440x900 resolution so that should work for me.

Where's the updated version?


I just added the new script to my first post and provided an edit to description. I've run it several times trying all the options and it seems to work correctly, but please let me know if you have any errors. If the dialog window is still to large, please let me know and I'll cut more.

GnuTux wrote:
I'll get your scripts up on gimpscripts.com when get the chance. I'm stretched pretty thin. Unfortunately, I'm the only one who is supporting that site now. Everyone else bailed out on me. :cry


No worries at all. I appreciate you hosting them here. :hi5 Wish I could help you with maintaining things, but I, too, am stretched to the max right now.

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 Post subject: Re: Animated Fire - New Update
PostPosted: Sat Dec 14, 2013 9:40 am  (#31) 
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Than you FP.

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 Post subject: Re: Animated Fire - New Update
PostPosted: Sat Dec 14, 2013 10:07 am  (#32) 
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Works Great!

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 Post subject: Re: Animated Fire - New Update
PostPosted: Sat Dec 14, 2013 10:19 am  (#33) 
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Oh that's nice Tux.

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 Post subject: Re: Animated Fire - New Update
PostPosted: Sat Dec 14, 2013 10:27 am  (#34) 
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Yay!

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 Post subject: Re: Animated Fire - New Update
PostPosted: Sat Dec 14, 2013 10:39 am  (#35) 
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Now it works perfectly well. Thanks fencepost. You are brave, kind and very smart.

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 Post subject: Re: Animated Fire - New Update
PostPosted: Sat Dec 14, 2013 10:40 am  (#36) 
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I selected the windows of the barn and a piece on the roof wanting the fire contained to those selections but I got the whole place burning. Guess I have to fiddle a bit. I know I was able to do that on the old script.
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 Post subject: Re: Animated Fire - New Update
PostPosted: Sat Dec 14, 2013 10:42 am  (#37) 
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You better hurry up and figure out how to do it because your barn is almost burned up!!!! LOL

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 Post subject: Re: Animated Fire - New Update
PostPosted: Sat Dec 14, 2013 11:01 am  (#38) 
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2 birds with one stone…new 3D extrusion and updated animated fire…I will say that the script fu window barely fit, and I had to scoot it over to the side of the dock so I could get to the apply buttons.Too bad one cannot resize the script fu window, it's print is big enough that a slightly smaller size would work great. *oops, it came out much smaller than I anticipated…but anyway, both updated scripts work great.

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 Post subject: Re: Animated Fire - New Update
PostPosted: Sat Dec 14, 2013 11:09 am  (#39) 
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Santa better watch coming down that chimney! LOL Great work. Darn I wish it would fit better on your screen. :( If there's someway I can help you out, let me know.

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 Post subject: Re: Animated Fire - New Update
PostPosted: Sat Dec 14, 2013 11:11 am  (#40) 
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fencepost wrote:
You better hurry up and figure out how to do it because your barn is almost burned up!!!! LOL

Well, then I guess I better get back to it and study up some more. I will find the posts I did that will way back a couple years.

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