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 Post subject: Re: Rotate Hue Script
PostPosted: Mon Jul 03, 2023 12:45 pm  (#51) 
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 Post subject: Re: Rotate Hue Script
PostPosted: Wed Aug 02, 2023 2:23 pm  (#52) 
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The plugin was working perfectly fine and all of a sudden this error:
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I clearly determined for me that the cause of the problem is the installation of the Beaver [contrast_] plugin
gegleffectspending.dll 163 099 b dated version 01.08.2023 and 23.07.2023 (in menu: GEGL Effects Continual Version).

This breaks all python plugins that use Gegl.

Removing the dll file solves the problem.
Contrast_ doesn't deign to answer my questions so I won't report any more bugs and comments to him either.


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 Post subject: Re: Rotate Hue Script
PostPosted: Wed Aug 02, 2023 4:17 pm  (#53) 
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MareroQ wrote:
The plugin was working perfectly fine and all of a sudden this error:
[ Image ]
I clearly determined for me that the cause of the problem is the installation of the Beaver [contrast_] plugin
gegleffectspending.dll 163 099 b dated version 01.08.2023 and 23.07.2023 (in menu: GEGL Effects Continual Version).

This breaks all python plugins that use Gegl.

Removing the dll file solves the problem.
Contrast_ doesn't deign to answer my questions so I won't report any more bugs and comments to him either.


Did you report the problem on hos GitHub project?

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 Post subject: Re: Rotate Hue Script
PostPosted: Wed Aug 02, 2023 4:32 pm  (#54) 
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@Ofnuts.

No, I didn't report it because
gegl_command by Kevin Payne and Claude Lion [cli345]: viewtopic.php?f=9&t=18040&start=30#p264354
is not an official version and I don't quite understand how one affects the other (but it is and maybe only for Windows)

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 Post subject: Re: Rotate Hue Script
PostPosted: Wed Aug 02, 2023 8:00 pm  (#55) 
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MareroQ wrote:
@Ofnuts.

No, I didn't report it because
gegl_command by Kevin Payne and Claude Lion [cli345]: viewtopic.php?f=9&t=18040&start=30#p264354
is not an official version and I don't quite understand how one affects the other (but it is and maybe only for Windows)


Beaver's code isn't official either. It is likely a packaging conflict. Since he touts himself as a GEGL expert, he can either fix it on his side or tell what should be fixed on the other.

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 Post subject: Re: Rotate Hue Script
PostPosted: Fri Aug 25, 2023 10:21 pm  (#56) 
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*August 26 update to fix a conflict with gegl_command.py (said update applies to both stable and experimental GEGL Effects)
FIX HERE
https://github.com/LinuxBeaver/GEGL-Eff ... L/releases

---original post--

I have no clue what is causing this. It doesn't make sense how a python plugin and a gegl plugin can interact.

GEGL Effects and a lot of other GEGL plugins call Gimp only blend modes like hsv hue. A Hue rotator.

If that crashes it then so will
https://github.com/LinuxBeaver/GEGL-Col ... ing-Fusion



I don't know how to investigate, I'll ask someone who might be able to help me though.


Last edited by contrast_ on Sat Aug 26, 2023 9:54 am, edited 1 time in total.

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 Post subject: Re: Rotate Hue Script
PostPosted: Fri Aug 25, 2023 10:23 pm  (#57) 
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*August 26 update to fix a conflict with gegl_command.py (said update applies to both stable and experimental GEGL Effects)
FIX HERE
https://github.com/LinuxBeaver/GEGL-Eff ... L/releases

---original post--

GEGL Effects is my main plugin so I find this trouble some. INVESTIGATING NOW


Last edited by contrast_ on Sat Aug 26, 2023 9:55 am, edited 1 time in total.

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 Post subject: Re: Rotate Hue Script
PostPosted: Fri Aug 25, 2023 10:34 pm  (#58) 
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*August 26 update to fix a conflict with gegl_command.py (said update applies to both stable and experimental GEGL Effects)
FIX HERE
https://github.com/LinuxBeaver/GEGL-Eff ... L/releases

---original post--

Mine works with Hue Saturation but crashes on Hue Chroma and out of all 50 something plugins of mine GEGL Effects is the only one that crashes it and it is the most complex of all my plugins. (figures)

INVESTIGATING


Last edited by contrast_ on Sat Aug 26, 2023 9:55 am, edited 1 time in total.

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 Post subject: Re: Rotate Hue Script
PostPosted: Fri Aug 25, 2023 10:52 pm  (#59) 
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Only Hue Chroma based on gegl-command.py.

I've said it before - but I'll repeat it:
this is the only conflicting Beaver plugin and therefore the issue seems to be not with gegl-command.py but with gegleffectspending.dll

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 Post subject: Re: Rotate Hue Script
PostPosted: Fri Aug 25, 2023 10:52 pm  (#60) 
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*August 26 update to fix a conflict with gegl_command.py (said update applies to both stable and experimental GEGL Effects)
FIX HERE
https://github.com/LinuxBeaver/GEGL-Eff ... L/releases

---original post--

I just confirmed that GEGL Effects June 10th and up has the problem. Before June tenth it was fine. Downgrade is here.

YOU CAN ONLY HAVE ONE VERSION OF GEGL EFFECTS AND YOU HAVE TO OVERWRITE ALL OF ITS BINARIES NOT JUST ONE VERSION.
https://github.com/LinuxBeaver/GEGL-Eff ... _final.zip


Attachment:
investigate.png
investigate.png [ 50.58 KiB | Viewed 29144 times ]


I am looking for a fix actively. The biggest change to GEGL Effects in June 10th was the addition of "Glass on Text" as part of it.


Last edited by contrast_ on Sat Aug 26, 2023 9:55 am, edited 1 time in total.

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 Post subject: Re: Rotate Hue Script
PostPosted: Fri Aug 25, 2023 11:25 pm  (#61) 
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*August 26 update to fix a conflict with gegl_command.py (said update applies to both stable and experimental GEGL Effects)
FIX HERE
https://github.com/LinuxBeaver/GEGL-Eff ... L/releases

---original post--
okay, I may have figured it out. It is almost certainly caused by all the notes and annotations in GEGL Effects I added to make it user friendly. That is the biggest change from June 5 to June 10th. Tomorrow it will be fixed


Last edited by contrast_ on Sat Aug 26, 2023 9:56 am, edited 1 time in total.

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 Post subject: Re: Rotate Hue Script
PostPosted: Sat Aug 26, 2023 9:24 am  (#62) 
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I FIGURED OUT THE BUG. THESE TWO LINES ARE INVALID AND WERE CAUSING THE CRASH BETWEEN GEGL_COMMAND.PY and GEGL Effects Continual.

Attachment:
CULPRIT.png
CULPRIT.png [ 119.48 KiB | Viewed 28630 times ]



An update fix is here
https://github.com/LinuxBeaver/GEGL-Eff ... L/releases


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 Post subject: Re: Rotate Hue Script
PostPosted: Sat Dec 09, 2023 2:03 pm  (#63) 
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Merry Christmas :hehe

Image

Using a layer from the brush LittleLights.gih posted by mahvin.
Made with plugins ofn-brush-strokes-on-path.py, rotate-hue.py, ofn-interleave-layers.py.


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 Post subject: Re: Rotate Hue Script
PostPosted: Sat Dec 09, 2023 3:43 pm  (#64) 
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teapot wrote:
Merry Christmas :hehe

[ Image ]

Using a layer from the brush LittleLights.gih posted by mahvin.
Made with plugins ofn-brush-strokes-on-path.py, rotate-hue.py, ofn-interleave-layers.py.


Clever stuff.

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 Post subject: Re: Rotate Hue Script
PostPosted: Sat Dec 09, 2023 4:01 pm  (#65) 
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Teapot - ditto what Ofnuts says.

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 Post subject: Re: Rotate Hue Script
PostPosted: Sun Dec 10, 2023 6:29 am  (#66) 
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Teapot,

Super! :bigthup

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 Post subject: Re: Rotate Hue Script
PostPosted: Sun Dec 10, 2023 8:16 am  (#67) 
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Excellent idea Teapot!

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 Post subject: Re: Rotate Hue Script
PostPosted: Mon Dec 11, 2023 12:08 am  (#68) 
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Thank you ofnuts, oldmangrumpy, gasMask and racer-x.

racer-x that's a cool star :jumpclap

The lights work best as a webp, in a gif they have a lot of banding.


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 Post subject: Re: Rotate Hue Script
PostPosted: Fri Feb 23, 2024 12:15 pm  (#69) 
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An unreleased update to my Inner Glow plugin breaks this plugin no matter what (so far). I don't understand what caused the breaking change and I want to release the update to my inner glow plugin without breaking this and gegl_command.py.


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 Post subject: Re: Rotate Hue Script
PostPosted: Sat Feb 24, 2024 4:17 am  (#70) 
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Great job teapot and racer-x :clap

I think I got a problem > mahvin's brush + teapot's plugin is very dangerous >> Addiction coming in fast. :hehe

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