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 Post subject: Re: Bevel Reflect Logo V1.1 (Updates & Bug Fixes)
PostPosted: Wed Feb 05, 2014 10:57 am  (#51) 
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Nice one Tux, couldn't get the loading of a spherical map to work though, assume I must be doing something wrong. I had generated a map I liked and tried saving it to use again but it didn't work.

Sorted out my Issue, I had saved the Map layer generated by this script and so had saved all the transparency as well, created a new image for the sphere and cropped and saved and all ok.

Image

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 Post subject: Re: Bevel Reflect Logo V1.1 (Updates & Bug Fixes)
PostPosted: Wed Feb 05, 2014 11:15 am  (#52) 
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molly: that's a very elegant result, and i love the colours!
he4rty: ooh, yum!! don't keep posting chocolate, it's giving me cravings.

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 Post subject: Re: Bevel Reflect Logo V1.1 (Updates & Bug Fixes)
PostPosted: Wed Feb 05, 2014 11:28 am  (#53) 
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Good results from everyone! :bigthup

Mike, you're right, in that some fonts/dings produce much better results than others. That's pretty much the case with any Logo Script, especially when dealing with EMaps. This script relies on the ML Bevel Reflect plug-in, which has 3 main slope settings. The flat slope includes a smoothing factor, while the other two slopes do not. Along with choosing the right slope, getting the right EMap (or using the right Proble/HRDi) is also a factor in getting the best results. Most of the setting in this script come directly from the EnviroMap script, so once you become intimate with how that works, you'll be ahead of the game.

I have a bunch of gradients I downloaded from around the net, which really helps to create the maps. Also, I find RobA's Sample Gradient Along Path a very useful tool for creating custom gradients.

As I've mentioned previously in this thread, one major downside to the ML Bevel Reflect plug-in, the edge aliasing that occurs. I try to mitigate that, with only varying levels of success in this script.

One little trick you can use to always get smooth edges is to use a technique I employ in the Logo Toolbox script, which is to create (what I call) a Text Stroke. Nothing in GIMP produces better anti-aliasing than fonts, so use that to your advantage.

1) Create your Text in a medium to light color, like cyan, on a transparent layer.
2) Duplicate the Text, make it invisible and move it to the bottom for later use.
3) Select the original Text Layer, Right Click, Alpha To Selection.
4) Shrink the selection by the amount of the stroke you want, using 2 for a good blend stroke.
5) Run Bevel Reflect Logo from the Alpha to Logo Menu, with "Keep Layers" unchecked.
Note: depending on the font and text size, you might also need to increase the Edge Smoothing Amount in the script to 2, 3 or even 4.
6) Move the duplicated Text Layer (from Step #2) to just under the newly created Logo Layer and make it visible.

Now you've got a nice, smooth edge. You can then use Colors/Hue & Saturation to match/blend it with the logo layer. Or, you can hue shift it to make a totally different color stroke. Either way, you end up with a really smooth edge. :hehe

Blended
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Stroked
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 Post subject: Re: Bevel Reflect Logo V1.1 (Updates & Bug Fixes)
PostPosted: Wed Feb 05, 2014 11:33 am  (#54) 
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he4rty wrote:
Sorted out my Issue, I had saved the Map layer generated by this script and so had saved all the transparency as well, created a new image for the sphere and cropped and saved and all ok.

Cool chocolaty results. :hehe

I usually just copy the Spherical Emap layer, paste it to a new image, then save it. :cool

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 Post subject: Re: Bevel Reflect Logo V1.1 (Updates & Bug Fixes)
PostPosted: Wed Feb 05, 2014 6:53 pm  (#55) 
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This script is so freakin' cool. Here's a few I was messing around with tonight:

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 Post subject: Re: Bevel Reflect Logo V1.1 (Updates & Bug Fixes)
PostPosted: Wed Feb 05, 2014 7:05 pm  (#56) 
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Wow so cool. The 4th from top, with the pattern, how did you do that with a gradient?

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 Post subject: Re: Bevel Reflect Logo V1.1 (Updates & Bug Fixes)
PostPosted: Wed Feb 05, 2014 7:11 pm  (#57) 
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molly wrote:
Wow so cool. The 4th from top, with the pattern, how did you do that with a gradient?

Thanks. Yes. Duplicated the layer, alpha to selection, applied a gradient, and set the layer mode, to I believe, difference on the one you speak of.

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 Post subject: Re: Bevel Reflect Logo V1.1 (Updates & Bug Fixes)
PostPosted: Wed Feb 05, 2014 7:13 pm  (#58) 
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Thanks love it.

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 Post subject: Re: Bevel Reflect Logo V1.1 (Updates & Bug Fixes)
PostPosted: Wed Feb 05, 2014 7:15 pm  (#59) 
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Thanks Tux; wonderful script and plugin. Miss things like this since I work weekend nights. :)


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 Post subject: Re: Bevel Reflect Logo V1.1 (Updates & Bug Fixes)
PostPosted: Wed Feb 05, 2014 7:16 pm  (#60) 
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Very nice Lyle

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 Post subject: Re: Bevel Reflect Logo V1.1 (Updates & Bug Fixes)
PostPosted: Wed Feb 05, 2014 7:18 pm  (#61) 
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molly wrote:
Thanks love it.

Thanks Molly, it was fun to do. Starting to get addicted to 2.8 now.

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 Post subject: Re: Bevel Reflect Logo V1.1 (Updates & Bug Fixes)
PostPosted: Thu Feb 06, 2014 1:24 am  (#62) 
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RE: Multiple usage of BRL in one image.

Hello GnuTux: while experimenting with BR Logo, I encountered a minor problem regarding recursive usage.

Each new usage of BRL used the same gradient as the first use.

To get around it I simply renamed the previous sphere before running BRL again:)

I like what you've done to it.
:tyspin :pengy

This way to ODINBC viewtopic.php?f=11&t=9242&p=126289#p126289


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 Post subject: Re: Bevel Reflect Logo V1.1 (Updates & Bug Fixes)
PostPosted: Thu Feb 06, 2014 2:57 am  (#63) 
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Thanks Lyle and those look cool Warrior. Overlaying a gradient is a good idea! :bigthup

SysTemX, I'm not seeing that issue. If you select a different gradient, it will use that gradient.

Image

Now, if you select an external map, it will continue to use that external map, until you select another external map or clear that map. You can can clear an external map by refreshing the script: Filters/Script-Fu/Refresh Scripts.

I like how you are coloring with this script. The Logo Toolbox script can be used to do that, as well.

I'm considering adding a contours option to the Alpha To Logo Section, which could produce some cool & interesting results with the ML BR Plug-in. :hehe

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 Post subject: Re: Bevel Reflect Logo V1.1 (Updates & Bug Fixes)
PostPosted: Thu Feb 06, 2014 8:23 am  (#64) 
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 Post subject: Re: Bevel Reflect Logo V1.1 (Updates & Bug Fixes)
PostPosted: Thu Feb 06, 2014 9:03 am  (#65) 
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Very nice results, Molly!

Wallace, do you happen to be using GIMP 2.8.4? If so, you're gonna need to update. There was a major gradient bug in V2.8.4. Selecting a gradient from any script causes GIMP to crash.

viewtopic.php?f=8&t=6796

Until you can update, you can choose to use one of the "Active Gradient" options under the Environment Map Type dropdown. Then, select your gradients from the active gradient list.

Actually, I believe I've found another gradient related bug in GIMP 2.8.x. I'm gonna start a new thread on that.

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 Post subject: Re: Bevel Reflect Logo V1.1 (Updates & Bug Fixes)
PostPosted: Thu Feb 06, 2014 12:31 pm  (#66) 
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I just tried your tips and tricks tux. Wow, it works like a charm.
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 Post subject: Re: Bevel Reflect Logo V1.1 (Updates & Bug Fixes)
PostPosted: Thu Feb 06, 2014 1:08 pm  (#67) 
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Looks cool Molly.

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 Post subject: Re: Bevel Reflect Logo V1.1 (Updates & Bug Fixes)
PostPosted: Thu Feb 06, 2014 1:24 pm  (#68) 
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Thank you warrior. that shrinking and adding a stroke did the trick.

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 Post subject: Re: Bevel Reflect Logo V1.1 (Updates & Bug Fixes)
PostPosted: Thu Feb 06, 2014 3:49 pm  (#69) 
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Tinkering around with this awesome script, I somehow came up with this. :) Image

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 Post subject: Re: Bevel Reflect Logo V1.1 (Updates & Bug Fixes)
PostPosted: Thu Feb 06, 2014 4:11 pm  (#70) 
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Great results, Molly. There's no jaggy outside edges on that one. There are a few artifacts on the inner curves of that font, but you can probably fix that by adjusting the smoothing on the flat slope, or perhaps using one of the other slopes.

Very cool result on that one, Rellik419. :cool

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