GnuTux wrote:
Well, I understand your POV and to some extent, I agree with it. There are cases where users want to create scalable images, without losing quality. GIMP simply isn't the tool for that job and I would normally direct them toward a vector graphics application for that task.
Yes, and this was my point exactly regarding realistic text effects. This thread contained some critique of the results from various filters... but that's okay, right? I'm not trying to disparage the work that goes into scripts, or GIMP or any of that. My specialty is making things look real in GIMP, and other Open Source programs. That's pretty much what all my input amounts to. Following that, I had to suggest it. I just had to. ^.^
I didn't post this advice for people who want to do it in GIMP, I posted it for those who are trying to get realistic results. It was a suggestion to look further elsewhere, not a demand that everyone stop experimenting and writing scripts for GIMP. Quite the contrary. What I hope happens is that someone writes a piece of middleware that links Blender's ray tracer to accept input from a script in GIMP. This way you could have both, and not sacrifice any quality. Comments can lead to all sorts of unconsidered solutions. I had to be the bad guy here and say "try it with Blender". I knew I'd probably incur some ire, but hey, if it turns someone on to Blender as an Open Source companion to GIMP, there is no one I know that would regret it. I wasn't going to post a tutorial on this thread or anything. I certainly would have moved that to another thread, as you suggest.
GnuTux wrote:
My point was that this site it dedicated to GIMP and I personally wouldn't suggest to members that nice looking 3D text or 3D objects can't be created in GIMP, when that really isn't the case.
I agree completely. I was only posting the suggestion for those concerned about the realism. There have been plenty of decent results so far. My fav so far is the Ubuntu stamp.
GnuTux wrote:
As a matter of practice, I want to encourage members to push the limits of GIMP.
I completely agree. Incidentally, there's no reason you couldn't script a 3D transformation matrix into GIMP. It's mainly the ray tracing that's the problem.
GnuTux wrote:
I'm sure it wasn't your intent, but your post kinda came across as somewhat disparaging of GIMP and to the hard work the GIMP script writers put into them.
You are quite right. That was not my intent.
GnuTux wrote:
I think, with a little effort, very good looking 3D can be achieved in GIMP and it doesn't have to be photo-realistic. I mean, I don't want the 3D text in the all the banners on GC to look like pictures. This might be a point where we agree to disagree, but that's OK.
On the contrary. I quite like the assortment of banners on the site. Very eclectic. There's something just awesome about home-grown graphics from a tight-knit community. Feels like home.
GnuTux wrote:
We also don't want to get into the ins and outs of Blender here. That is better suited for the Blender forums.
Yes, which is why I didn't try to post the ins and outs of Blender in the middle of this thread.

Just a passing suggestion.
GnuTux wrote:
We want to maintain a narrow focus, geared toward the GIMP community. I'm a firm believer that for a forum to be successful, the focus should be narrow and should stay within its niche. We do have a section for "Other Graphics Applications" because the members wanted a catchall for discussions of graphics apps other than GIMP. Any discussions of (or art created with) any app other than GIMP gets placed there.
And that's where I might post a tutorial if people expressed interest. Doesn't hurt to suggest, right? I certainly wasn't going to press the issue.