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 Post subject: Re: Sculpture Generator
PostPosted: Sun Jan 30, 2011 6:53 pm  (#21) 
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Bob: I'm using Wine to launch the generator, but I notice that when using the settings I see in your screenshot, my image doesn't take the same shape. It's far different. Which makes me wonder if by using Wine it causes rendering inaccuracies.

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 Post subject: Re: Sculpture Generator
PostPosted: Sun Jan 30, 2011 7:11 pm  (#22) 
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I'm using Wine also. Try clicking on the image in the render window and turning it (click and drag down).
Also, Right-click and drag zooms/unzooms; if you have a middle button, middle-click and drag will move the image left/right.

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 Post subject: Re: Sculpture Generator
PostPosted: Sun Jan 30, 2011 7:34 pm  (#23) 
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Bob63 wrote:
Yes it's just a plain-text file.
The easy way is to create your textures and rename them to existing texture names (remember to rename the existing textures first if you want to keep them). Remember to make two versions of the textures; the program uses .gif images to display on the selector buttons, but it wants the .ppm images for the actual textures.

I did it the hard way from the get-go and actually modded the file and added three new textures. :gaah It took a bit of work, but I got it figured out.


I wonder if I have to go to the trouble of creating .rgb files too. Not hard since I found out XnView can create these. The files look pretty much like the ppm files did so just curious. :)

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 Post subject: Re: Sculpture Generator
PostPosted: Sun Jan 30, 2011 8:20 pm  (#24) 
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lylejk wrote:
I wonder if I have to go to the trouble of creating .rgb files too. Not hard since I found out XnView can create these. The files look pretty much like the ppm files did so just curious. :)


The .rgb files are used as backgrounds only, as best I can tell from the generator.tcl file. Gimp can create these as easy as any other. When you are ready to save, use Save As, and for the type select the Silicon Graphics IRIS type, then manually change the extension from .sgi to .rgb. In the next dialog, select Raw as the type.

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 Post subject: Re: Sculpture Generator
PostPosted: Sun Jan 30, 2011 9:03 pm  (#25) 
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Never saved in this format; cool info again Bob. I think instead of modifying the file, I will go the rename file route (back up textures of course). Just easier for a lazy guy like me. :)

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 Post subject: Re: Sculpture Generator
PostPosted: Sun Jan 30, 2011 9:28 pm  (#26) 
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Just confirming that replacing the file with one already in database works. Used my coral texture in this case. :)


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 Post subject: Re: Sculpture Generator
PostPosted: Sun Jan 30, 2011 10:09 pm  (#27) 
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Pretty nifty!

Just a reminder (something I knew in the back of my head but didn't occur to me until I started fooling around with the textures...thought I'd mention it here): the reason the molten gold texture looks so smooth is that it is a large texture (512x512p) and I only applied one to the figure. Smaller dimensioned textures will either have to stretch to cover the figure, or add more texture tiles until they "look right."

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 Post subject: Re: Sculpture Generator
PostPosted: Sun Jan 30, 2011 10:18 pm  (#28) 
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Lyle,
Here's your last one with a brick texture, which I named "Long and Winding Road." These screenshots don't do justice to the render, especially in autorotate.


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 Post subject: Re: Sculpture Generator
PostPosted: Sun Jan 30, 2011 10:37 pm  (#29) 
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Bricks does make a cool texture Bob. Using an actual texture inside the program is much better then doing the texture application in GIMP (used Displacement mapping then). :)


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 Post subject: Re: Sculpture Generator
PostPosted: Sun Jan 30, 2011 11:49 pm  (#30) 
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How do you get the sculptures to seam perfectly? I've fiddled with the settings to no avail, there is always a slight gap that never lines up because the slider spacing is in 5 or 10 increments.

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 Post subject: Re: Sculpture Generator
PostPosted: Mon Jan 31, 2011 12:13 am  (#31) 
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The sculpture or the texture pattern?

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 Post subject: Re: Sculpture Generator
PostPosted: Mon Jan 31, 2011 12:22 am  (#32) 
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The sculpture. If the sculpture seams right, so will the texture.

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 Post subject: Re: Sculpture Generator
PostPosted: Mon Jan 31, 2011 12:51 am  (#33) 
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Maybe it depends on which settings you are using. For example, Bend toward arch=360 always seems to give me a complete seamless circle. Sometimes I see that it looks like there is a line but if I use the mouse to click-drag a little the image redraws seamlessly. The images should have symmetry so that even +/- 180 Axial twist will allow seamless-ness for that setting. For other renders, even numbers for Holes per Storey seem to be more likely to provide seamless-ness than odds.

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 Post subject: Re: Sculpture Generator
PostPosted: Mon Jan 31, 2011 12:59 am  (#34) 
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mahvin wrote:
How do you get the sculptures to seam perfectly? I've fiddled with the settings to no avail, there is always a slight gap that never lines up because the slider spacing is in 5 or 10 increments.


The turn must be divisable by 360. That seams to work Mahvin. And what the heck; one more for fun. :)


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 Post subject: Re: Sculpture Generator
PostPosted: Mon Jan 31, 2011 3:00 pm  (#35) 
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Those are real nifty Lyle. :)

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 Post subject: Re: Sculpture Generator
PostPosted: Mon Jan 31, 2011 3:15 pm  (#36) 
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Thank's Rod; just wish there would be a way to define a contoured map (as opposed to a plane) in GIMP so that you could make cool textured maps, but then GIMP would not just be a 2D editor anymore (i.e., outside it's scope). Using this program to map the texture is nothing short of the bomb to me. Fantastic to see textures as they should be. Displacement mapping is just not convincing enough to me. I really do need to figure out how to work with 3D apps; wish I wasn't so lazy sometimes. lol

:)

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 Post subject: Re: Sculpture Generator
PostPosted: Mon Jan 31, 2011 4:26 pm  (#37) 
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This is so much fun to play with!!!


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 Post subject: Re: Sculpture Generator
PostPosted: Mon Jan 31, 2011 5:51 pm  (#38) 
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Greg,

That looks sort of caterpillar-ish! Add some legs and "googly" eyes and there might be some toy company willing to market it.

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 Post subject: Re: Sculpture Generator
PostPosted: Mon Jan 31, 2011 9:29 pm  (#39) 
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Bob63 wrote:
That looks sort of caterpillar-ish! Add some legs and "googly" eyes and there might be some toy company willing to market it.

That's a good idea!


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That's a reeeeaaaallllly good idea!!

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 Post subject: Re: Sculpture Generator
PostPosted: Tue Feb 01, 2011 12:37 am  (#40) 
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Another sculpture. I like separating the sculpture from the background. Rendering it can be tricky, though!


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SG 3.jpg
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