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 Post subject: Re: Lurifax Blender Art
PostPosted: Sun Aug 17, 2014 4:22 pm  (#121) 
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That teddy bear looks great.

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 Post subject: Re: Lurifax Blender Art
PostPosted: Sun Aug 17, 2014 4:48 pm  (#122) 
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great Teddy Bear! Did you use the fluid simulation?


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 Post subject: Re: Lurifax Blender Art
PostPosted: Mon Aug 18, 2014 1:15 am  (#123) 
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Hello Guys and thank you.

To make hair/fur you need to use Particle System+Hair

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To make fluid you need to use Physics+Fluid

Poring water

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Last edited by Lurifax73 on Mon Jun 11, 2018 4:41 pm, edited 1 time in total.

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 Post subject: Re: Lurifax Blender Art
PostPosted: Mon Aug 18, 2014 4:44 am  (#124) 
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Molly Head with hair

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You can use this tools to comb/cut/add her hair

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 Post subject: Re: Lurifax Blender Art
PostPosted: Mon Aug 18, 2014 5:08 am  (#125) 
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cool Lurifax, wrong color though. :teeth

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 Post subject: Re: Lurifax Blender Art
PostPosted: Mon Aug 18, 2014 6:03 am  (#126) 
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All of your work is impressive Lurifax!

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 Post subject: Re: Lurifax Blender Art
PostPosted: Mon Aug 18, 2014 10:51 am  (#127) 
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Thank you SysTemX.

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Last edited by Lurifax73 on Tue Jun 12, 2018 4:51 pm, edited 5 times in total.

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 Post subject: Re: Lurifax Blender Art
PostPosted: Mon Aug 18, 2014 10:55 am  (#128) 
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An electric chair is a little harsh how about something more fun like a whoopee cushion? :)

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 Post subject: Re: Lurifax Blender Art
PostPosted: Mon Aug 18, 2014 11:57 am  (#129) 
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Odinbc. Sorry for that. Excuse my way of joking

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 Post subject: Re: Lurifax Blender Art
PostPosted: Mon Aug 18, 2014 12:02 pm  (#130) 
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lolol, I think it is funny. either way.

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 Post subject: Re: Lurifax Blender Art
PostPosted: Mon Aug 18, 2014 5:14 pm  (#131) 
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@Lurifax
thank for the info
you are a true expert


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 Post subject: Re: Lurifax Blender Art
PostPosted: Tue Aug 19, 2014 12:03 am  (#132) 
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molly. I apologize . Here comes the "Real Molly"

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Marcello.
I am not an expert, but I like to work with Blender

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 Post subject: Re: Lurifax Blender Art
PostPosted: Wed Sep 24, 2014 6:56 am  (#133) 
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Lurifax73 wrote:
One other Blender project.
"Wood Chopping"
http://player.vimeo.com/video/103626066

Lurifax73, I am interested in doing something like what you posted here called WoodChipping from Spender. Could you please show me the link of the tutorial in which you are based?

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 Post subject: Re: Lurifax Blender Art
PostPosted: Wed Sep 24, 2014 9:25 am  (#134) 
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Hello Carlos Ciniz.
Here we goo. This tutorial show you how to create and animate an Wood Chipping project

https://www.youtube.com/watch?v=YFmN7eTNfNw&list=UUJspWFXSL1guQPdFqh4lFjQ
JelluCubes.


One of the more advanced you can do in Blender is hair that looks realistic.
Here is few images show you how it can look.
You need a pretty girl head to put the hair on.

Image

The Pretty Girl with eyebrows and straight short hair.

Image

With Eyelashes and Eyebrows.

Image

One other Pretty Girl with good locking hair.

Image

and a headset to be used on her head.

Image

Thanks.
Lurifax

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Last edited by Lurifax73 on Mon Jun 11, 2018 4:45 pm, edited 2 times in total.

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 Post subject: Re: Lurifax Blender Art
PostPosted: Thu Sep 25, 2014 6:36 am  (#135) 
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Thanks, Lurifax73. The "Wood Chipping project" tutorial is easy to follow because tutor4u speaks clear and slowly. My outcome is almost perfect.
The designs of human figures and machines are beyond my ability.

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 Post subject: Re: Lurifax Blender Art
PostPosted: Thu Sep 25, 2014 7:34 am  (#136) 
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Wery good. Glad you got happy with the result after your first try . Congrats.

For those who are lazy there is another 3D program out there. "For Free as Blender" http://www.makehuman.org where you do not have to produce anything. It's just bringing home bodies , clothes, hair, etc, included with armatures.

Armature/Skeleton

Image



Image


When you ar happy with the result, you import/append the package in to Blender and add/chang color and animate before you render.

Image

Download and try.

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 Post subject: Re: Lurifax Blender Art
PostPosted: Fri Sep 26, 2014 7:03 am  (#137) 
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Thanks, Lurifax. I'll try it. I've seen a lot of tutorials for MakeHuman. When I open the MakeHuman I get a message "Your system does not support OpenGL shaders (GLSL v1.20 required)." What should I do?

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 Post subject: Re: Lurifax Blender Art
PostPosted: Fri Sep 26, 2014 8:37 am  (#138) 
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The best answers will you get if you ask the pros at the Make Human Forum where all the helpers hanging.

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Last edited by Lurifax73 on Mon Jun 11, 2018 4:46 pm, edited 1 time in total.

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 Post subject: Re: Lurifax Blender Art
PostPosted: Fri Sep 26, 2014 2:44 pm  (#139) 
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Thanks, Lurifax.

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 Post subject: Re: Lurifax Blender Art
PostPosted: Fri Sep 26, 2014 4:30 pm  (#140) 
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Carlos Diniz.
When you download the MakeHuman Blendertools you suppose to se one folder with that name (A)
Everything inside that folder (B) need to be inside the scrip folder on your computer.
When you open Blender-User Preferences you vill se MakeHuman if you scroll down under categories.
Be sure you check those boxes. (C)

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