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 Post subject: Re: The return of the revenge on the son of Slinky, reloaded
PostPosted: Thu Jun 30, 2011 3:04 pm  (#81) 
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mahvin wrote:
I'm perfectly happy with what they are labeled now.
The problem with that is if a less knowledgeable user goes in there, they don't have a clue as to what those settings do.

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 Post subject: Re: The return of the revenge on the son of Slinky, reloaded
PostPosted: Thu Jun 30, 2011 3:22 pm  (#82) 
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O: It's equally confusing when we dumb things down to a point where the label doesn't mesh with the function. Already 3 counter points have been made for various labels based on what the "user" understands about waves. How does defining waves via width and height help a brand new user understand those labels? Might as well label them frick and frack.

I believe, in that case, whoever mentioned using pictures, that would be the best approach. Unfortunately, I do not think it's possible to create image displays on the menu. A diagram could be included with the script to help clarify the meaning of the labels.

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 Post subject: Re: The return of the revenge on the son of Slinky, reloaded
PostPosted: Thu Jun 30, 2011 4:14 pm  (#83) 
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ofnuts wrote:
"Period" I would agree with, although it is a time measure. How about "Wavelength"?
"Amplitude" is OK if it is understood that it's one half of what is the current "width" (if you look at the source code, the width in the dialogs is divided by two before being kept in a variable called "amplitude").

For what it's worth, the Shape Paths script uses "Wavelength" and "Amplitude" for waveforms. Seems like a good precedent to follow.

If you work with paths, Shape Paths is a very handy set of scripts for creating a variety of path shapes. Mahvin has written an excellent tutorial on it: Shape Paths Tutorial

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 Post subject: Re: The return of the revenge on the son of Slinky, reloaded
PostPosted: Thu Jun 30, 2011 4:30 pm  (#84) 
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bkh1914 wrote:
ofnuts wrote:
"Period" I would agree with, although it is a time measure. How about "Wavelength"?
"Amplitude" is OK if it is understood that it's one half of what is the current "width" (if you look at the source code, the width in the dialogs is divided by two before being kept in a variable called "amplitude").

For what it's worth, the Shape Paths script uses "Wavelength" and "Amplitude" for waveforms. Seems like a good precedent to follow.

If you work with paths, Shape Paths is a very handy set of scripts for creating a variety of path shapes. Mahvin has written an excellent tutorial on it: Shape Paths Tutorial
The best tool would be a mix of shape-paths and GFIG.

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 Post subject: Re: The return of the revenge on the son of Slinky, reloaded
PostPosted: Thu Jun 30, 2011 4:38 pm  (#85) 
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ofnuts wrote:
The best tool would be a mix of shape-paths and GFIG.

:ditto

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 Post subject: Re: The return of the revenge on the son of Slinky, reloaded
PostPosted: Thu Jun 30, 2011 8:52 pm  (#86) 
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mahvin wrote:
I'm perfectly happy with what they are labeled now.

troublemaker




:lol

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 Post subject: Re: The return of the revenge on the son of Slinky, reloaded
PostPosted: Fri Jul 01, 2011 1:06 am  (#87) 
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cecilia wrote:
troublemaker

:lol


:rofl

Thumbs up for wavelength and amplitude. :bigthup

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 Post subject: Re: The return of the revenge on the son of Slinky, reloaded
PostPosted: Fri Jul 01, 2011 1:31 am  (#88) 
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I'm going with Frick and Frack!!


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 Post subject: Re: The return of the revenge on the son of Slinky, reloaded
PostPosted: Fri Jul 01, 2011 1:59 am  (#89) 
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As long as you know frack is x 2. Hahaha. ;)

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 Post subject: Re: The return of the revenge on the son of Slinky, reloaded
PostPosted: Fri Jul 01, 2011 10:49 pm  (#90) 
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I think they should be named Cupcake, Eclair, Froyo, Gingerbread, etc.

Ooops my bad! That's the droid naming convention. :pound

:rofl

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 Post subject: Re: The return of the revenge on the son of Slinky, reloaded
PostPosted: Sat Jul 02, 2011 5:07 am  (#91) 
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LOL too funny!


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 Post subject: Re: The return of the revenge on the son of Slinky, reloaded
PostPosted: Sat Jul 02, 2011 5:42 am  (#92) 
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Hrmmm ... i installed Python26 and it still didn't work.
Very strange.
I thought Python always wrote it's environment variable in Paths when it installed.So i checked and found it needed to be added in.

That worked. :)

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 Post subject: Re: The return of the revenge on the son of Slinky, reloaded
PostPosted: Sat Jul 02, 2011 5:45 am  (#93) 
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I stick with length and width for the larger percentage of NOOBS, including me half the time.

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 Post subject: Re: The return of the revenge on the son of Slinky, reloaded
PostPosted: Sun Jul 03, 2011 2:27 pm  (#94) 
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Script Not Working..... path-waves-0.1.py

It works on O's computer (Linux) but not on mine (Windows-7-64-bit).

Can someone take a look at it and see if it can be fixed? I've attached the one "O" sent me that is working on her machine.

I made a path, right clicked in paths dialog, showed menu, no decorate. I have the file path.waves-0.1.py in my plug-ins folder.

I understand that Rod hasn't been able to get it to work either. Anyone else?

@Saulgoode, not on couch but eating Nacho's and cheese, watching the Blue Jays play the Phillies, pouting cuz I can't get this plug-in to work....

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 Post subject: Re: The return of the revenge on the son of Slinky, reloaded
PostPosted: Sun Jul 03, 2011 5:05 pm  (#95) 
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I got it working after installing Python 26.I had python 25 installed.
2.6.11 works with 25 for the installed python scripts that come with Gimp such as fog and console.
After i added the python 26 path to my environment variables it worked fine for dd and ofnuts scripts.

Check and see if you have python 26 installed if not thats your problem.
Make sure and add a path to it via variables on your machine however you do it.

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 Post subject: Re: The return of the revenge on the son of Slinky, reloaded
PostPosted: Sun Jul 03, 2011 5:43 pm  (#96) 
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thank you Rod.
I downloaded and installed python 2.6. I rebooted but the decorate doesn't come up. nothing has changed.
Now I can't run any of the python scripts since I removed 25 and installed 2.6, not even Render > Fog....
This is what shows in my program files. Am I going to have to upgrade those other 3 Cairo, pygobject and pygtk?
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Last edited by molly on Mon Jul 04, 2011 7:15 am, edited 1 time in total.

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 Post subject: Re: The return of the revenge on the son of Slinky, reloaded
PostPosted: Sun Jul 03, 2011 9:44 pm  (#97) 
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PhotoMaster wrote:
I think they should be named Cupcake, Eclair, Froyo, Gingerbread, etc.

Ooops my bad! That's the droid naming convention. :pound

:rofl

mmmmm, yummy!!! :noiseblower :pizza

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 Post subject: Re: The return of the revenge on the son of Slinky, reloaded
PostPosted: Mon Jul 04, 2011 6:34 am  (#98) 
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well I am watching this thread with great interest...I want to know if you guys got it to work and how


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 Post subject: Re: The return of the revenge on the son of Slinky, reloaded
PostPosted: Mon Jul 04, 2011 6:57 am  (#99) 
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molly wrote:
thank you Rod.
I didn't see 26 but 27.2.2 came up as the newest version so I downloaded and installed that. I rebooted but the decorate doesn't come up. nothing has changed.
Now I can't run any of the python scripts since I removed 25 and installed 27, not even Render > Fog....
This is what shows in my program files. Am I going to have to upgrade those other 3 Cairo, pygobject and pygtk?
Image


Unfortunately for Windows users, they have not updated Cairo, pyobject, or pygtk for higher versions of python Molly so you are pretty much doomed to use the old versions of Python w/ GIMP. I bet (did not verify), that Partha's Beta version of GIMP 2.7.3 uses the most current versions of python though (he actually includes python with that installation so there is no reason to install python before or after). I pretty much have several versions of python on my system since Inkscape also comes with Python and is used eternally for some of it's effects. :)

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 Post subject: Re: The return of the revenge on the son of Slinky, reloaded
PostPosted: Mon Jul 04, 2011 7:09 am  (#100) 
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so it looks like I am not the only person struggling with this mahvin huh??? I actually picked up a clue from something I read a few days ago about executing the python scrips but I dont know how to do that. Basically they have to be executed before they will work...someone shoot me please!!! holy frack Batman!! Its so frustrating!! If someone out there can tell me how to do that then I might get happy with it...


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