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 Post subject: Re: FX Foundry
PostPosted: Wed Jul 26, 2023 12:20 am  (#21) 
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@vitforlinux
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The fact that two versions of Gimp don't work at the same time will force you to open and close different Gimps, perhaps portable all the time.


You can run several versions of Gimp at once by adding to the launch command: --new-instance


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Two Gimp-2.10.34 & 2.6.12.jpg
Two Gimp-2.10.34 & 2.6.12.jpg [ 192.48 KiB | Viewed 1701 times ]

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 Post subject: Re: FX Foundry
PostPosted: Wed Jul 26, 2023 9:27 am  (#22) 
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Hi in the script here I simply changed the compatibility from Gimp 2.4 to Gimp 2.10 I put it in motion but it throws different error now.


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 Post subject: Re: FX Foundry
PostPosted: Wed Jul 26, 2023 12:26 pm  (#23) 
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I can "sort-of" get it working in Gimp 2.10.34 - at least without the error messages.

Line 65 Change the version test
(if (>= (string->number (substring (car(gimp-version)) 0 3)) 2.10)


line 182 The plugin is now called plugin-decompose-registered
(define gray-img (car (plug-in-decompose-registered RUN-NONINTERACTIVE inImg inLyr imgType TRUE)))


Line 208 There is no longer a CMY only CMYK so do not expect much there.
(define cmy-i (curry-a (list "CMYK" "Yellow" "Magenta" "Cyan")))


Attachment:
decompose.jpg
decompose.jpg [ 105.38 KiB | Viewed 1655 times ]


Attached, remember to unzip it. The usual guarantee - there is none


Attachments:
lasm-gm-channel-extract.zip [3.82 KiB]
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 Post subject: Re: FX Foundry
PostPosted: Wed Jul 26, 2023 12:39 pm  (#24) 
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Thank you! As I said I'm not very good with compiling and updating old scripts. However I like to learn.
could you do the same for conte-draw-tools (box), and hall-edge-mask-sharpe?


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 Post subject: Re: FX Foundry
PostPosted: Wed Jul 26, 2023 12:47 pm  (#25) 
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Kamolis68+ wrote:
Thank you! As I said I'm not very good with compiling and updating old scripts. However I like to learn.
could you do the same for conte-draw-tools (box), and hall-edge-mask-sharpe?


Not me, I am same as you, not very good + I think script-fu is as comprehensible as sanskrit


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 Post subject: Re: FX Foundry
PostPosted: Wed Jul 26, 2023 12:49 pm  (#26) 
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Thank you anyway you were very kind...


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 Post subject: Re: FX Foundry
PostPosted: Wed Jul 26, 2023 11:55 pm  (#27) 
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@Kamolis68+
I haven't had time to do much testing.
If there are any more bugs, I'll try to fix them (this weekend).


Attachments:
conte-draw-tools_2.10.zip [2.27 KiB]
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hall-edge-mask-sharpen_2.10.zip [2.27 KiB]
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 Post subject: Re: FX Foundry
PostPosted: Thu Jul 27, 2023 7:37 am  (#28) 
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Eureka! Thank you very much! I wonder how you did it and what procedures you used. Are they the ones already described by the other very good users? Thanks again...


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 Post subject: Re: FX Foundry
PostPosted: Fri Aug 04, 2023 8:03 am  (#29) 
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This is a good news! In fact, there was a need for a new working version. Thanks again MareroQ!


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 Post subject: Re: FX Foundry
PostPosted: Fri Aug 04, 2023 8:11 am  (#30) 
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Anyway I wanted to point out that this script doesn't seem to work with the new Gimp. This is: goode-copy-mask.scm


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 Post subject: Re: FX Foundry
PostPosted: Fri Aug 04, 2023 9:18 am  (#31) 
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Hahaha. I'm sorry, but I'm just sorting through the scripts and it doesn't seem to work but I may be wrong.


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 Post subject: Re: FX Foundry
PostPosted: Mon Aug 07, 2023 7:22 am  (#32) 
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Kamolis68+ wrote:
Anyway I wanted to point out that this script doesn't seem to work with the new Gimp. This is: goode-copy-mask.scm

It is probably the version you have, if you look here there are updated versions
viewtopic.php?f=9&t=5145 but you will have to rename the downloaded scripts, otherwise I have attached them.


Attachments:
sg-apply-masks.scm [1.46 KiB]
Downloaded 50 times
sg-copy-mask.scm [2.46 KiB]
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 Post subject: Re: FX Foundry
PostPosted: Mon Aug 07, 2023 10:32 am  (#33) 
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I do not understand. but these two scripts perform the same function?


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Immagine 2023-08-07 172724.png
Immagine 2023-08-07 172724.png [ 15.21 KiB | Viewed 1487 times ]
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 Post subject: Re: FX Foundry
PostPosted: Mon Aug 07, 2023 10:53 am  (#34) 
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Kamolis68+ wrote:
I do not understand. but these two scripts perform the same function?


Well, why not try and find out.

Goode = Saul Goode = sg and Saul Goode's scripts while still old do work with Gimp 2.10

example: https://i.imgur.com/QIENojw.mp4


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 Post subject: Re: FX Foundry
PostPosted: Mon Aug 07, 2023 11:34 am  (#35) 
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Hi Vitforlinux.
Thank You for your interest.

sg-copy-mask.scm - code identical to Goode-Copy-Mask.scm in but in a different location in the menu (with dual location):
In menu: Layer ➤ Copy mask to layers
and Layers ➤ Copy mask to layers.

sg-apply-masks.scm - This is a different script, but it's kind of a continuation - apply to those created by sg-copy-mask.scm.

@Rich2005.
Thanks for another mp4 demo. :bigthup

All parts are now available.
Now I'm waiting for an avalanche of bugs found. :mrgreen:

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 Post subject: Re: FX Foundry
PostPosted: Tue Aug 08, 2023 2:27 am  (#36) 
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Great job MareroQ. We will test the scripts and I consider it a great success that you brought them back to life! I ask one last thing. Is it possible to insert layer effects in the same FX-Foundry menu? I noticed that there is a double road. Thank you


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Immagine 2023-08-08 092717.png
Immagine 2023-08-08 092717.png [ 7.07 KiB | Viewed 1433 times ]
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 Post subject: Re: FX Foundry
PostPosted: Tue Aug 08, 2023 4:01 am  (#37) 
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@Kamolis68+

If you're on Windows, you can make such changes with Notepad++ in a few seconds (for Mac and Linux, there are probably equivalents - but I don't know which one can be particularly recommended).
Multiple versions cause unnecessary confusion, so this version will only be available until you let me know that you have downloaded it.
The attached version is the Layer-FX-2.10.scm code with a changed location in the menu only to:
Image

Edit: As announced, the file has been deleted.

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Last edited by MareroQ on Tue Aug 08, 2023 8:14 am, edited 1 time in total.

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 Post subject: Re: FX Foundry
PostPosted: Tue Aug 08, 2023 4:29 am  (#38) 
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Thank again MareroQ. The best!


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 Post subject: Re: FX Foundry
PostPosted: Tue Aug 08, 2023 8:15 am  (#39) 
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I don't understand what "future bug" means?

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 Post subject: Re: FX Foundry
PostPosted: Sat Aug 19, 2023 11:40 am  (#40) 
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@Vitforlinux
Thanks for the summary.

Some comment:
- left deprecated routines when script worked for Gimp-2.10.34,
- some FxFoundry-2.6 scripts didn't work even in Gimp-2.6.12, so some of my fixes may not be what the author intended.

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