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 Post subject: Re: random dowtown
PostPosted: Tue Feb 18, 2025 7:19 pm  (#21) 
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rich2005 wrote:
@Guitarzan

You can get the plugin to show and sort-of work if you disable line 35 in the plugin eg change import ssl to #import ssl

An alternative is the ivan-hc GNU-Image-Manipulation-Program_2.10.38-2-Hybrid-with-python2-from-Debian-Buster-archimage3.4.1-1-x86_64.AppImage

Much larger appimage, contains the missing file and the plugin works.


Rich, instead of using the Ivan-Hc appimage, I took your advice to change line 35 to #import ssl. In my case I had to change both line 35 and 41 to #import ssl.

Random Downtown now works great and I appreciate your help with this issue. Thanks.


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 Post subject: Re: random dowtown
PostPosted: Wed Feb 19, 2025 7:55 am  (#22) 
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Sorry Trandoductin, but I wanted to double check how the code written based on the PixLab tutorial: https://www.gimp-forum.net/Thread-3D-te ... 4#pid29804 will work for buildings.

Due to a bad choice of patterns (random selection failed :mrgreen: ), I removed 20% of the buildings and moved the rest apart.
I'm posting (3 D) as a curiosity. :roll:

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This version does not conflict with the original Trandoductin plugin.

In the menu:
Filters ➤ Render ➤ Random 3D Downtown...


Attachments:
3D Downtown.png
3D Downtown.png [ 906.27 KiB | Viewed 11578 times ]
Random Downtown 3D.zip [2.88 KiB]
Downloaded 45 times

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 Post subject: Re: random dowtown
PostPosted: Thu Feb 20, 2025 1:59 am  (#23) 
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Thanks MareroQ! :)

Pretty cool. :bigthup

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 Post subject: Re: random dowtown
PostPosted: Thu Feb 20, 2025 6:52 pm  (#24) 
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Like the 3D look, but now it needs some streets. ;)

:)

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Psalm 109:8

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 Post subject: Re: random dowtown
PostPosted: Thu Feb 20, 2025 11:45 pm  (#25) 
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Lots of possibilities for further play.

First of all, you should limit the selection of patterns to one specially prepared catalog.

I think using Map Object looks much better:

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 Post subject: Re: random dowtown
PostPosted: Fri Feb 21, 2025 2:23 pm  (#26) 
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So far I've come up with this result
(houses and trees created randomly, background manualy :hehe ):

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 Post subject: Re: random dowtown
PostPosted: Fri Feb 21, 2025 3:05 pm  (#27) 
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Nice MareroQ; trees make it even better but streets complete the view. :)

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 Post subject: Re: random dowtown
PostPosted: Fri Feb 21, 2025 3:22 pm  (#28) 
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Great looking composition MareroQ! :)

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 Post subject: Re: random dowtown
PostPosted: Sat Feb 22, 2025 5:17 am  (#29) 
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That's all from me - although I'm waiting for critical comments and new suggestions.

The light effect can certainly be improved, but I'll leave it to others (it's unintuitive and requires many attempts at simple code changes).

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Just two examples (without modifying the result).

Buildings Type: BOX Light: NO
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Buildings Type: RANDOM Light: YES
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Attachments:
Random Downtown 3D Ver.7.zip [3.47 KiB]
Downloaded 40 times

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 Post subject: Re: random dowtown
PostPosted: Sat Feb 22, 2025 2:04 pm  (#30) 
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Adding Map Object was a brilliant idea. :)

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 Post subject: Re: random dowtown
PostPosted: Thu Feb 27, 2025 11:19 am  (#31) 
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Ver.8.

I didn't intend to play with it any further, but I didn't like the colored roofs ...
... and while I was at it, I added: grass, sky, and ground.

From default settings:

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sample result:

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Attachments:
Random Downtown 3D Ver.8.zip [4.14 KiB]
Downloaded 38 times

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 Post subject: Re: random dowtown
PostPosted: Fri Feb 28, 2025 9:14 am  (#32) 
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Ver.8.1.

This sky looks weird (too artificial :mrgreen: ) without clouds, so I had to add them. ;)
From default settings sample result:

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Attachments:
Random Downtown 3D Ver.8.1.zip [4.32 KiB]
Downloaded 37 times

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 Post subject: Re: random dowtown
PostPosted: Sat Mar 01, 2025 12:27 am  (#33) 
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Ver.8.2.

...and some water to cool down (because there was too much earth :hehe )...
...and now it's probably better (almost like a preschooler's drawing :mrgreen: )

From default settings samples result:

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Attachments:
Random Downtown 3D Ver.8.2.zip [4.46 KiB]
Downloaded 33 times

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 Post subject: Re: random dowtown
PostPosted: Sat Mar 01, 2025 1:35 am  (#34) 
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This just keeps getting better and better, :bigthup

Only took about 4 min on my 500 MB Ram laptop. That's pretty fast for me. :clap

Thanks for the update MareroQ!

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 Post subject: Re: random dowtown
PostPosted: Sat Mar 01, 2025 3:44 am  (#35) 
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Thank you Rod.
Map Object and some G'MIC filters are not speed demons :cool

Images from post # 33 not generated here by AI but processed by filters G'MIC :yes :

Angoisse Anguish
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Freaky B&W
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Hough Sketch
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 Post subject: Re: random dowtown
PostPosted: Wed Mar 05, 2025 6:55 am  (#36) 
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Ver.9.

I no longer promise that this is the last version :mrgreen: (but very likely).
Added: MOUNTAINS and NIGHT.
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Attachments:
Random Downtown 3D Ver.9.zip [5.1 KiB]
Downloaded 133 times

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 Post subject: Re: random dowtown
PostPosted: Wed Mar 12, 2025 8:26 am  (#37) 
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Wow, crazy updates. Great.

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