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 Post subject: Re: Another try at Circlism.
PostPosted: Thu Oct 13, 2011 9:13 am  (#121) 
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Ronounours wrote:
Another attempt :

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Now the subtle details are coming through David. What were your settings for this one? Fantastic result for Ghandi. :)

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 Post subject: Re: Another try at Circlism.
PostPosted: Thu Oct 13, 2011 10:16 am  (#122) 
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Just a sepia toned image perhaps Lyle?More detail with black and white or 2 toned images i imagine.
Here is another with diffraction bump mapped. :)
This is just too much fun!

I am now thinking of animating the circles using PC's technique with varying transparencies.

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 Post subject: Re: Another try at Circlism.
PostPosted: Thu Oct 13, 2011 10:34 am  (#123) 
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Here is an animation using my fruit salad gradients as overlays for 12 separate frames over my diffraction circles image. :)

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I will attempt the transparencies later i think.Going to be a lot of work i believe.

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 Post subject: Re: Another try at Circlism.
PostPosted: Thu Oct 13, 2011 11:22 am  (#124) 
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This isn't the same but i used resynth to create a circle pattern for setting in hard light mode over any image.Than just move the pattern to fit the image shape (kinda works)
Altogether different effect as the circles are different colors instead of solid.That and resynth made some of the circles blobs :lol

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Pattern file attached


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Circleism_RD9.pat [1.17 MiB]
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 Post subject: Re: Another try at Circlism.
PostPosted: Thu Oct 13, 2011 11:25 am  (#125) 
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This one has a bit more transparency applied to the pattern layer.About 67 % opacity.

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 Post subject: Re: Another try at Circlism.
PostPosted: Thu Oct 13, 2011 11:43 am  (#126) 
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Rod, the difference is that your method does not care about the image content to place the circles, while the G'MIC one does :)


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 Post subject: Re: Another try at Circlism.
PostPosted: Thu Oct 13, 2011 11:44 am  (#127) 
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 Post subject: Re: Another try at Circlism.
PostPosted: Thu Oct 13, 2011 11:51 am  (#128) 
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David that is awesome to say the least.

One more! Really and then i will quit. Well actually i will go back to doing it with GMIC. :lol :)

This one is in dissolve mode.
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 Post subject: Re: Another try at Circlism.
PostPosted: Thu Oct 13, 2011 12:03 pm  (#129) 
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Okay back to normal circleism :)

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Talk about addicting :lol

Geesh!

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 Post subject: Re: Another try at Circlism.
PostPosted: Thu Oct 13, 2011 1:11 pm  (#130) 
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I like the second one best :) :)


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 Post subject: Re: Another try at Circlism.
PostPosted: Thu Oct 13, 2011 1:14 pm  (#131) 
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Me too! :)
That is one excellent filter David.

Now lets do it with other shapes?

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 Post subject: Re: Another try at Circlism.
PostPosted: Thu Oct 13, 2011 2:02 pm  (#132) 
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I was testing out a gradient to see what it would look like after being processed with the Circlism filter. I had intended it for a skull (Lyle, I love your skull). I turned on the skull layer that was above the gradient and then wondered what would happen if I merged the untreated skull to the treated gradient. The results are on the right. I love the gravelly look of the gradient after it had been processed twice with the filter.

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 Post subject: Re: Another try at Circlism.
PostPosted: Thu Oct 13, 2011 2:15 pm  (#133) 
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OK; getting a better handle with the parameters. I found that increasing Location Linearity and decreasing Edge Linearity gives better results. Of course sacrificing speed. I suppose pushing these settings further will give you even more accurate results, but even this crop took my PC over 8 minutes so going to be happy with these settings for now. lol

I did do some preprocessig before running Circlism (high-keyed then applied my illustrative flow). :)

ref: http://www.fontplay.com/freephotos/sixt ... 06-016.jpg

Attachment:
settings.png
settings.png [ 165.4 KiB | Viewed 2281 times ]


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fp091706-016.png
fp091706-016.png [ 106.45 KiB | Viewed 2281 times ]

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 Post subject: Re: Another try at Circlism.
PostPosted: Thu Oct 13, 2011 3:58 pm  (#134) 
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Nice one lyle
i see from you screenshot that the filter changed :
Linearity is splitted in 2 parameters am opening now gmic to update the script

Still i have a question :
what Edge and Location Linearity do exactly. what they control ?

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 Post subject: Re: Another try at Circlism.
PostPosted: Thu Oct 13, 2011 6:57 pm  (#135) 
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I think they define the exact area of colors PC.
The linearaty edges controlling the outside edge of color areas and the location linearity controlling the inside.
At least that is what it looks like to me. :)

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 Post subject: Re: Another try at Circlism.
PostPosted: Thu Oct 13, 2011 7:37 pm  (#136) 
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With these settings the Presidents image took 23 minutes. :)
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Must have been the darker areas that made it so slow.

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 Post subject: Re: Another try at Circlism.
PostPosted: Thu Oct 13, 2011 7:46 pm  (#137) 
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Same image i selected all the inner circles and select > shrink by 1 pixel.
Then i took that layer and did a brightness >contrast effect.Turned out kinda cool looking.
Obviously this would look way better on larger circles.

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 Post subject: Re: Another try at Circlism.
PostPosted: Thu Oct 13, 2011 7:56 pm  (#138) 
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This one i just set the top shrunken pixel layer to Difference mode.WOW!

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 Post subject: Re: Another try at Circlism.
PostPosted: Thu Feb 21, 2013 11:46 am  (#139) 
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Does anyone have the old voronoi scripts that would run without G'MIC? I have the zip file with the test image file but it was a command line feature and I don't remember how we would set it up to access it through the menu system within Gimp.

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 Post subject: Re: Another try at Circlism.
PostPosted: Thu Feb 21, 2013 12:15 pm  (#140) 
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Cool avatar Photomaster, it remind me the avatar of someone else, but I can't remember who :)


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