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 Post subject: Re: PikPak.
PostPosted: Wed Jul 31, 2013 7:49 pm  (#41) 
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Thanks a heap Rod; used G'MIC (accept for one card) to extract the cards; man, I do like the new extraction feature. :)

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 Post subject: Re: PikPak.
PostPosted: Wed Jul 31, 2013 8:55 pm  (#42) 
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I hear you. :)
Now i want a script that will color all objects (different colors), that are on one transparent layer.
It's either that or go through all the black sprites and color each one independently. :lol

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 Post subject: Re: PikPak.
PostPosted: Wed Jul 31, 2013 8:59 pm  (#43) 
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Dang, I just want to learn how to use the program. I finally got the word that it won't work on Mac, without bootcamp or windows capabilities, so I put it on hubby's PC.


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 Post subject: Re: PikPak.
PostPosted: Tue Aug 13, 2013 9:35 pm  (#44) 
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PikPak 1.2 update so thought I would share that. It's still free. Johnny's planning a Pro version too and that will be $15 so not sure how is business model's going to work on this. Still, I purchased a few more packs including shells (steampunk and sports as well). $5 is worth to me since even with all the tools for extraction, it's not always easy and clean to do. Like my new shells. To keep it GIMP, I did do a lot of shading tricks for this result. Not 100% convincing yet, but I'm getting close. :)

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 Post subject: Re: PikPak.
PostPosted: Wed Aug 14, 2013 7:46 am  (#45) 
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Thanks for the update info Lyle. I grabbed the SteamPunk object pack. :)

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 Post subject: Re: PikPak.
PostPosted: Wed Aug 14, 2013 8:02 am  (#46) 
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I bought steampack too but haven't found the right render to use it yet. Did the following before I hit the sack earlier as a response to a challenge at RetouchPRO. Used Packed Sprites for the filler since it's faster at that operation then PicPak is at placing shells and more then adequate for that procedure too. Render took around 5 minutes initially, but then there's the shading steps. I have no decent procedure (ad hoc right now) or fully automated system for shading bitmaps automatically so that process too a lot of G'MIC/GIMP/other steps for a total of around 30 minutes. Not going to detail the shading since it's beyond too complicated and ad-hoc to do so. Wish there was a bit map shader on par to the cool 3D ones available (other then drop shadow that is; not adequate for adding dimension to objects fully unfortunately but still it is part of that flow). :)


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 Post subject: Re: PikPak.
PostPosted: Wed Aug 14, 2013 8:48 am  (#47) 
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1927 Model T as a mask for the steampunk1. :)

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Steampunk2 - same mask. :)

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 Post subject: Re: PikPak.
PostPosted: Wed Aug 14, 2013 9:19 am  (#48) 
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One feature I do hope he adds is color aware Rod. Had some conversations with Johnny and he hinted that that was going to be his intent. Masks will have to do for now though I suppose and maybe multple masks (much like what I did; kept it simple with just 2 in my case) will have to do for now. :)

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 Post subject: Re: PikPak.
PostPosted: Wed Aug 14, 2013 12:02 pm  (#49) 
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I would like to see color aware added also.

Here is the same image with the bottle caps you provided on the AOP board. Thanks for that link Lyle. :)

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 Post subject: Re: PikPak.
PostPosted: Wed Aug 14, 2013 12:04 pm  (#50) 
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Another cool feature would be using more than one object pack at the same time. :)

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 Post subject: Re: PikPak.
PostPosted: Wed Aug 14, 2013 12:39 pm  (#51) 
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Thought i would try a wine bottle with shells. :)

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 Post subject: Re: PikPak.
PostPosted: Wed Aug 14, 2013 1:02 pm  (#52) 
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Like the shells bottle Rod and yes, shells are my favorite pack so far. :)

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 Post subject: Re: PikPak.
PostPosted: Wed Aug 14, 2013 1:16 pm  (#53) 
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lylejk wrote:
Like the shells bottle Rod and yes, shells are my favorite pack so far. :)

I am having more fun building my own packs. Guns will be next. :)
I also asked John about submitting our own packs for share or sale. It may be a possibility. :bigthup

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 Post subject: Re: PikPak.
PostPosted: Wed Aug 14, 2013 2:48 pm  (#54) 
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That would be cool Rod; you do the work to extract the objects so why not get some compensation for them, especially if they are popular. :)

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Lyle

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 Post subject: Re: PikPak.
PostPosted: Wed Aug 14, 2013 3:31 pm  (#55) 
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lylejk wrote:
That would be cool Rod; you do the work to extract the objects so why not get some compensation for them, especially if they are popular. :)


I would use my own images for something like that. :)
Why not. I have 25 thousand rendered possibilities with Photo Objects. :lol

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Edmund Burke nailed it when he said, "The only thing necessary for the triumph of evil is for good men to do nothing."


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 Post subject: Re: PikPak.
PostPosted: Thu Jul 03, 2014 6:31 pm  (#56) 
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PicPak 1.4 released; mainly more bug fixes. Below's the history report:

http://picpaks.com/store/?page_id=797

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