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 Post subject: Re: True Pseudogrey in GIMP.
PostPosted: Wed Jul 18, 2012 8:17 pm  (#41) 
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Lyle wrote:
Did a comparison and you can see that the color band is wider then then straight desat version.

Interesting, I did try a normal black to white rgb gradient in MV Color Cube but I guess I didn't look close enough to notice the differences. Maybe I'm getting lazy like you. :lol

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 Post subject: Re: True Pseudogrey in GIMP.
PostPosted: Wed Jul 18, 2012 8:56 pm  (#42) 
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...I just realized where you guys came from with your 1786 colors B&W and why I missed a serious part of this topic, indeed, I've never noticed that desaturating always output to 256 colors... I thought that only image indexing would do quantization... :roll:


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 Post subject: Re: True Pseudogrey in GIMP.
PostPosted: Wed Jul 18, 2012 8:57 pm  (#43) 
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unintentional double post


Last edited by anarkhya on Thu Jul 19, 2012 5:35 pm, edited 1 time in total.

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 Post subject: Re: True Pseudogrey in GIMP.
PostPosted: Wed Jul 18, 2012 10:03 pm  (#44) 
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That is the weekness of 8-bit jpegs anarkhya. A 16-bit image can give you 16384 true grayscale values. There is a 12-bit b/w mode for jpegs used in medicine which gives you 4096 values. Unfortunately there doesn't appear to be any online support for such files I do not believe. :)

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 Post subject: Re: True Pseudogrey in GIMP.
PostPosted: Thu Jul 19, 2012 5:34 pm  (#45) 
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Question might be: Do our eyes would perceive a range of greys in a 16-bits or wider color space ?


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 Post subject: Re: True Pseudogrey in GIMP.
PostPosted: Thu Jul 19, 2012 6:18 pm  (#46) 
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The biggest thing this technique helps with is gradient banding (or postering) which you may get in empty sky areas under certain conditions. Sometimes, you can reduce this effect by adding noise (grain) believe it or not for uber clean selectively. Most of the time, as you alluded to, you won't see a difference between 8-bit grayscale and 12/16 bit grayscale. Pseudogrey is more a perception tool then anything. The biggest eye-opener is if you create a black to white transition gradient in GIMP then count the colors. That's what made a believer out of me. :)

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 Post subject: Re: True Pseudogrey in GIMP.
PostPosted: Fri Jul 20, 2012 3:49 am  (#47) 
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Ok, I guess an empty sky might indeed be the only place where unwanted posterization would occur because of the vast blue fields hard to interpret (this relates to the saturation vs value issue we discussed earlier, isn't it ?). And I immediately believe you when you said selective noise is the key, because this is how technical beauty in pixel art works, optical illusions :D


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 Post subject: Re: True Pseudogrey in GIMP.
PostPosted: Fri Jul 20, 2012 8:55 am  (#48) 
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@anarkhya

Yes, I believe we can distinguish more shades of grey than 256, and posterization in skies is not the only place this is useful.

Assume our eyes could not actually distinguish the possible individual change of a larger space of luminance values:

The surrounding pixels will still have an influence on our perception of the result:
Image

Square A and B are exactly the same color...
(love that illusion)

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 Post subject: Re: True Pseudogrey in GIMP.
PostPosted: Fri Jul 20, 2012 9:38 am  (#49) 
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David wrote:
Square A and B are exactly the same color...
(love that illusion)

I found an illuminating example of this using the same model.
Where is the white knight?

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 Post subject: Re: True Pseudogrey in GIMP.
PostPosted: Fri Jul 20, 2012 11:09 am  (#50) 
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ahah I once saw this one yes, very frustrating !

I also encountered, while pixelling, these kind of (unwanted) illusions, but with colors
... Oh it seems I can't upload it here because the white background breaks the illusion ;)


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 Post subject: Re: True Pseudogrey in GIMP.
PostPosted: Fri Aug 17, 2012 10:51 am  (#51) 
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I noticed that one of XNview filters renders a more than 256cols grey image (I don't know if it's really pure grey), it's the gammasat filter used at min setting 0.01...

I have tested with a photo, I'm getting 3294 colors and it "looks" grey to me.


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 Post subject: Re: True Pseudogrey in GIMP.
PostPosted: Fri Aug 17, 2012 11:23 am  (#52) 
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I just tried this Anarkhya; though a lot of gray color, I still saw a few over colored objects in a test image when I set the slider to minimum (the firehydrant yellow/green stayed). :)


Attachments:
L1000043b.JPG
L1000043b.JPG [ 396.41 KiB | Viewed 5616 times ]

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 Post subject: Re: True Pseudogrey in GIMP.
PostPosted: Fri Aug 17, 2012 1:35 pm  (#53) 
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With the latest version of Photivo, there's now extra resolution in the settings for B&W conversion, so I got 2364 shades in this:

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 Post subject: Re: True Pseudogrey in GIMP.
PostPosted: Fri Aug 17, 2012 5:15 pm  (#54) 
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lylejk wrote:
I just tried this Anarkhya; though a lot of gray color, I still saw a few over colored objects in a test image when I set the slider to minimum (the firehydrant yellow/green stayed). :)


Sure, you win ! :D


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 Post subject: Re: True Pseudogrey in GIMP.
PostPosted: Fri Aug 17, 2012 6:01 pm  (#55) 
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Wouldn't consider this a win; just an observation Anarkhya; could be a cool feature used for selective colorization too so potentially a great discovery by you. :)

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 Post subject: Re: True Pseudogrey in GIMP.
PostPosted: Fri Aug 17, 2012 7:46 pm  (#56) 
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haha, that's fair !

Selective colorization, let me think about it.. ah, you would use it to strengthen colours to ease a selection made by the magic wand, something like that, right ?


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 Post subject: Re: True Pseudogrey in GIMP.
PostPosted: Wed Jun 25, 2014 3:46 am  (#57) 
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Odinbc wrote:
I found an illuminating example of this using the same model.
Where is the white knight?
http://www.chessbase.com/puzzle/puzz10b.htm

The link is broken. But I think this would be another option.
Where is the white knight?

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 Post subject: Re: True Pseudogrey in GIMP.
PostPosted: Fri Jul 04, 2014 3:54 am  (#58) 
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In Sample Colorize Dialog there are two check-boxes, Hold Intensity and Original Intensity.

In the image that tested (2168 x 1288)
If neither is checked you will get 1786 colours. (img1)
Image
If both are checked you will get 2519. (img2)
Image

Then reduce the same images to (542 x 322)
The image Img1 now has 1860 colors,
Image
while the image img2 now has 1815.
Image

The reduction in size has decreased the number of colors in the image img2 (2519 to 1815) and increased in other (1786 to 1860)

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 Post subject: Re: True Pseudogrey in GIMP.
PostPosted: Fri Jul 04, 2014 6:46 pm  (#59) 
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Akros wrote:
Odinbc wrote:
I found an illuminating example of this using the same model.
Where is the white knight?
www.chessbase.com/puzzle/puzz10b.htm

The link is broken. But I think this would be another option.
Where is the white knight?
Thank you I updated the URL.
Squeezing 1786 Grey Levels out of 256 Possiblities
...probably more than you ever wanted to know about pseudoGrey

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 Post subject: Re: True Pseudogrey in GIMP.
PostPosted: Fri Jul 04, 2014 9:00 pm  (#60) 
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Just trying out Pat David's .scm.
original
Image
pseudogrey compared with desaturate(lightness)
Image

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