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 Post subject: Normal Mapping help
PostPosted: Mon Jan 19, 2015 3:43 am  (#1) 
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Joined: Jan 06, 2015
Posts: 5
GIMP Version: 2.8.10
Operating System: Windows
GIMP Experience: Basic Level

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G'MIC
Normalmap




Hello. I need help with making a normal texture.
I need to smooth out the texture (the 1st pic), because simply using that texture to Normal makes a horrid normal map that makes the model shrivel like a raisin when applied.

So i need to know whats the best way to smooth out a texture (Example: the 2nd image). I was thinking of using the Watercolor filter from GMic.

Basically, in image attachment 2, i need to know how to make the image to the right look like the image on the left so i can do this to image attachment 1.
Thanks in advance.


Attachments:
PCG_Foster.png
PCG_Foster.png [ 1.03 MiB | Viewed 2872 times ]
Mrs_NormalMap.png
Mrs_NormalMap.png [ 2 MiB | Viewed 2872 times ]
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 Post subject: Re: Normal Mapping help
PostPosted: Mon Jan 19, 2015 11:51 am  (#2) 
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Joined: Sep 22, 2012
Posts: 2089
Location: US
Try this normal map (bundled with other maps) and see how it works.
Attachment:
maps.zip [3.16 MiB]
Downloaded 228 times

Usually you don't smooth the diffuse texture for your UV layout. Instead, manipulate the normal map.
If the attached NM isn't working for your character, you can smooth it out in GIMP:
Duplicate NM a few times, the bottom layer is in normal mode 100% opacity, every next layer above is
gaussian-blurred by 5 px increment and the blend mode set to overlay.

it will look like this:
Layer 4 - NM copy, gaussian blur 15 px, Overlay mode, opacity 80%
Layer 3 - NM copy, gaussian blur 10 px, Overlay mode, opacity 80%
Layer 2 - NM copy, gaussian blur 5 px, Overlay mode, opacity 80%
Layer 1 [bkg layer]- your Normal Map (NM), Normal blend mode, opacity 100%

Now, those are not strict settings, you might wanna play with the amount of blur and
opacity.
It gets smoother with each additional layer, but you might need only 1 or 2 extra layers,
it depends on kind of 3d software you use and how it handles UV mapping.

Make a few normal maps with varying smoothness and see which one works better for you.
With 3d texturing it's always kind of trial and error kind of thing before you figure out the
right one.


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