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 Post subject: Re: WIREFRAME MAP (LYLE)
PostPosted: Sun Jan 24, 2016 12:37 pm  (#41) 
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Late to the party, and way too lazy to read the whole thread, haha. Once the correct python files are placed, where do I find this feature at? Thanks.

BTW, really cool results peeps.

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 Post subject: Re: WIREFRAME MAP (LYLE)
PostPosted: Sun Jan 24, 2016 12:55 pm  (#42) 
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Never mind, I found it.

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 Post subject: Re: WIREFRAME MAP (LYLE)
PostPosted: Sun Jan 24, 2016 1:09 pm  (#43) 
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Very cool filter.

Image

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 Post subject: Re: WIREFRAME MAP
PostPosted: Sun Jan 24, 2016 1:16 pm  (#44) 
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Rod wrote:
Nice! I set the contrast to 50 and sampling to 7. I love the rolled screen effect from this filter.

[ Image ]

I don't see contrast and sampling, haha. I'm going to G'MIC, rendering, wiremap. Is there something I'm missing?

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 Post subject: Re: WIREFRAME MAP (LYLE)
PostPosted: Sun Jan 24, 2016 2:05 pm  (#45) 
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so, you don't use the filter built on it, only directly the G'MIC function (which is very nice per se).
Try also to use DIEGO_WireframeMap_Lyle.7z [2.85 KiB] attached on the first post (don't forget to download also DIEGO_COLOURS_Mod_LCS.7z [3.09 KiB] here on page 4, if you haven't it yet)

edit: once downloaded you find the filter under DIEGO_TEST menu entry

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 Post subject: Re: WIREFRAME MAP (LYLE)
PostPosted: Sun Jan 24, 2016 2:20 pm  (#46) 
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dinasset wrote:
so, you don't use the filter built on it, only directly the G'MIC function (which is very nice per se).
Try also to use DIEGO_WireframeMap_Lyle.7z [2.85 KiB] attached on the first post (don't forget to download also DIEGO_COLOURS_Mod_LCS.7z [3.09 KiB] here on page 4, if you haven't it yet)

edit: once downloaded you find the filter under DIEGO_TEST menu entry

I have already downloaded and placed the files you mention, but I don't see anything, anywhere that says DIEGO_TEST.

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 Post subject: Re: WIREFRAME MAP (LYLE)
PostPosted: Sun Jan 24, 2016 2:33 pm  (#47) 
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Dang, didn't notice this error before. It lets me extract it to the desktop, but with no content, haha. No wonder I can't find it. Here's the error I get when I try and extract it with 7zip:

Image

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 Post subject: Re: WIREFRAME MAP (LYLE)
PostPosted: Sun Jan 24, 2016 2:37 pm  (#48) 
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a made a copy in .zip instead of .7z, try with this one
Attachment:
DIEGO_WireframeMap_Lyle.zip [2.89 KiB]
Downloaded 89 times

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 Post subject: Re: WIREFRAME MAP (LYLE)
PostPosted: Sun Jan 24, 2016 2:44 pm  (#49) 
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BTW, do you have the last version of 7z?
Attachment:
Cattura7z.PNG
Cattura7z.PNG [ 117.42 KiB | Viewed 1015 times ]

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 Post subject: Re: WIREFRAME MAP (LYLE)
PostPosted: Sun Jan 24, 2016 2:45 pm  (#50) 
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Not the latest version, no. I also need the DIEGO_COLOURS_Mod_LCS file like you did the last one. It worked fine.

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 Post subject: Re: WIREFRAME MAP (LYLE)
PostPosted: Sun Jan 24, 2016 2:50 pm  (#51) 
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The Warrior wrote:
Not the latest version, no. I also need the DIEGO_COLOURS_Mod_LCS file like you did the last one. It worked fine.


here it is
Attachment:
DIEGO_COLOURS_Mod_LCS.zip [3.17 KiB]
Downloaded 73 times

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 Post subject: Re: WIREFRAME MAP (LYLE)
PostPosted: Sun Jan 24, 2016 2:56 pm  (#52) 
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Thanks man. I updated my 7zip, and the old one worked.

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 Post subject: Re: WIREFRAME MAP (LYLE)
PostPosted: Sun Jan 24, 2016 3:00 pm  (#53) 
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OK, at this point download and try aldo the other one: WIREFRAME MAP (GARAGECODER)
you will find this one also under DIEGO_TEST

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 Post subject: Re: WIREFRAME MAP (LYLE)
PostPosted: Sun Jan 24, 2016 3:00 pm  (#54) 
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I got an error message, but it still worked though:

Image

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 Post subject: Re: WIREFRAME MAP (LYLE)
PostPosted: Sun Jan 24, 2016 3:04 pm  (#55) 
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it's not an error, just a warning I inserted after the first version encountered an error while using 3d Elevation (which has image size limits); it indicates the dimensions of the image used before calling that filter, dimensions which can be automatically reduced to avoid the error detected on version 1

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 Post subject: Re: WIREFRAME MAP (LYLE)
PostPosted: Sun Jan 24, 2016 3:10 pm  (#56) 
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Gotcha on the warning.

Here's a few using default settings on both. My little cabin I own.

Lyle version:

Image

Garagecoder version:

Image

Very cool filters.

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 Post subject: Re: WIREFRAME MAP (LYLE)
PostPosted: Sun Jan 24, 2016 3:14 pm  (#57) 
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I notice on the garagecoder version, the net square size doesn't change no matter what the setting used.

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 Post subject: Re: WIREFRAME MAP (LYLE)
PostPosted: Sun Jan 24, 2016 3:15 pm  (#58) 
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in one case the main merit lies on Lyle's tutorial, in the second one on Garagecoder's G'mic new filter.
Thanks to them, I just mixed up and assembled other pieces to got a sort of a paella (here I'm sure Issabella is a master...)

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 Post subject: Re: WIREFRAME MAP (LYLE)
PostPosted: Sun Jan 24, 2016 3:16 pm  (#59) 
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The Warrior wrote:
I notice on the garagecoder version, the net square size doesn't change no matter what the setting used.

I will check...

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 Post subject: Re: WIREFRAME MAP (LYLE)
PostPosted: Sun Jan 24, 2016 3:19 pm  (#60) 
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Also, I think a reset button would be a nice feature, to take you back to the preset parameters.

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