Source code updated to make it extremely user friendly to compile all plugins. For the past few months we had the ability to compile all 90+ plugins in one click and compiling individual plugins with their binaries (without duplicates).
October 24 2024 Source code of all GEGL Plugins at their latest versionAttachment:
source_code_of_all_plugins.zip [2.96 MiB]
Downloaded 69 times
All 90+ plugins of mine are in one main oflder with no duplicates. Inside most individual folders are the following options
build_linux.sh Compile's binary inside build directory without any organization.
build_plugin_linux/windows.sh Compile's binary in Windows/Linux binaries folder with all its dependencies (recommended option)
grab_code.zip Zip's the plugin's and its dependencies source code and makes a folder of the plugin and its dependencies source code
In the main folder there is
build_everything_linux/windows.sh which compiles all 90 folders and
remove_build_folders.sh that deletes all build and source_code folders for recompiling and cleaning
Video attached shows the new **grab_code.sh** option
https://imgur.com/a/22eyHN6--
Also two new plugins were added to the source code including an unreleased one "tiled background image"
Attachment:
jack_image_file.png [ 882.29 KiB | Viewed 899 times ]
New Plugins
https://github.com/LinuxBeaver/GEGL-GIM ... _Earth_Mapand tiled background image (NA Github)