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 Post subject: Re: Source Code for all my GEGL Filters
PostPosted: Sat Sep 21, 2024 10:02 pm  (#41) 
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Rod wrote:
Beaver please provide a link for the windows binaries. If possible. Thank you.


Attachment:
all_plugins_binaries_windows.zip [2.88 MiB]
Downloaded 134 times


Put in C:\Users\(USERNAME)\AppData\Local\gegl-0.4\plug-ins


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 Post subject: Re: Source Code for all my GEGL Filters
PostPosted: Sun Sep 22, 2024 5:38 am  (#42) 
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contrast_ wrote:
Rod wrote:
Beaver please provide a link for the windows binaries. If possible. Thank you.


Attachment:
all_plugins_binaries_windows.zip


Put in C:\Users\(USERNAME)\AppData\Local\gegl-0.4\plug-ins


Thank you.

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 Post subject: Re: Source Code for all my GEGL Filters
PostPosted: Thu Oct 24, 2024 12:38 am  (#43) 
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Source code updated to make it extremely user friendly to compile all plugins. For the past few months we had the ability to compile all 90+ plugins in one click and compiling individual plugins with their binaries (without duplicates).

October 24 2024 Source code of all GEGL Plugins at their latest version
Attachment:
source_code_of_all_plugins.zip [2.96 MiB]
Downloaded 69 times


All 90+ plugins of mine are in one main oflder with no duplicates. Inside most individual folders are the following options

build_linux.sh
Compile's binary inside build directory without any organization.

build_plugin_linux/windows.sh
Compile's binary in Windows/Linux binaries folder with all its dependencies (recommended option)

grab_code.zip
Zip's the plugin's and its dependencies source code and makes a folder of the plugin and its dependencies source code

In the main folder there is build_everything_linux/windows.sh which compiles all 90 folders and remove_build_folders.sh that deletes all build and source_code folders for recompiling and cleaning

Video attached shows the new **grab_code.sh** option
https://imgur.com/a/22eyHN6

--

Also two new plugins were added to the source code including an unreleased one "tiled background image"

Attachment:
jack_image_file.png
jack_image_file.png [ 882.29 KiB | Viewed 900 times ]


New Plugins

https://github.com/LinuxBeaver/GEGL-GIM ... _Earth_Map

and tiled background image (NA Github)


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 Post subject: Re: Source Code for all my GEGL Filters
PostPosted: Mon Oct 28, 2024 1:54 am  (#44) 
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I couldn't compile all 90 at once using the compile all sh file for windows. It complained that windowsbinaries file already existed.
So i compiled all of them one at a time.
I have them all working and compiled for windows x64, if anyone is interested.

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 Post subject: Re: Source Code for all my GEGL Filters
PostPosted: Mon Oct 28, 2024 10:25 am  (#45) 
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Posts: 2013
Click on

remove_build_folders.sh

It runs

gio trash */build

gio trash */SourceCode

gio trash */SourceCode.zip

gio trash */LinuxBinaries.zip

gio trash */WindowsBinaries.zip


for that reason


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 Post subject: Re: Source Code for all my GEGL Filters
PostPosted: Mon Oct 28, 2024 10:41 am  (#46) 
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Joined: Oct 31, 2020
Posts: 2013
Rod wrote:
I couldn't compile all 90 at once using the compile all sh file for windows. It complained that windowsbinaries file already existed.
So i compiled all of them one at a time.
I have them all working and compiled for windows x64, if anyone is interested.


If that doesn't work just search for "WindowsBinaries" and delete everything. it worked for me.


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 Post subject: Re: Source Code for all my GEGL Filters
PostPosted: Sat Nov 02, 2024 4:10 pm  (#47) 
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Posts: 2013
Here is the updates source code that includes the filters that are officially in GIMP 3 RC1


Windows Binaries for every plugin I have ever made
Attachment:
windows_top_gimp_gegl_plugins.zip [1.31 MiB]
Downloaded 71 times


Source code for every plugin I have ever made
Attachment:
source_code_of_all_plugins.zip [2.97 MiB]
Downloaded 49 times


New features

1. Shiny Text in GEGL Effects had a bug fix from a bug that occurred October 13th 2024

2. Filters found in GIMP 3 (Styles, Bevel and official Inner Glow) are included in the source code)

---
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