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 Post subject: Tilly's Rose Garden -WIP- Gamemaker; New Stuffs!
PostPosted: Sat Nov 23, 2013 6:25 pm  (#1) 
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Look to latest posts for updates.

Edit: Newest Demo Had Been Released - 4/7/2014 - LINK

[Edit 2: - This is a Newer Link To a Newer Version - 12/10/2013 - Download, Information, and Video Here (Link)


[Edit: Demo download link (Same as link below)


Well, I'm not promising this will ever be "finished" but I'm playing with this game project, it's similar to the other playing around test in what you do, pick up the points!

I used one of the faces of Tilly Toucan, and I used the cartoon version of Benoni for the "bad" character.
For now the baddy doesn't move, but if you touch him he does an evil laugh and restarts the level (but you keep your points).

Image - 20 points; Image -25 points; Image -50 points;Image - 100 points.

I made all images in GIMP, and put together in gamemaker, it'll get more exciting I hope..enjoy! :D

Image


Update -

Okey well, I made it in to a small demo, I can't help the "Made with GameMaker" thing that comes up w/o giving them money and I don't have that atm so...:lol

The Object is to get all of the flowers then go to the circle to get to the next level!
Don't touch the scarecrows or you'll have to pick them up all over again!
The things are sensitive so if you touch the circle or scarecrows at all the level will be stopped and he next action will happen (restart or next level). - The player gets stuck on the mazes when it's a tight fit, I'm not sure why but I think it's how the program's grid works.


You use the arrow keys for movement, the name of the key it the direction you go (up = up etc.)

Download and Video Here

A couple updates in the spoiler!
Edit:I edited the link, now it's my Blog Post explaining the game's game-play, programs used to make it, and a video showing me play it (No sound).


Update -

I added 2 new items! And made a new room. :3

First new item is this flower: Image- It takes away 60 points if you pick it up instead of giving points!
Next new Item is this flower here: Image - This flower gives 15 points if you pick it up.

Here's a new room:
Image


Update -

After finding This Wonderful Short Video I learned how to have moving enemies!!! I'm so happy!

I also changed the movement keys they're now as follows:

w - up
s - down
a- left
d- right
q - upper left
e - upper right
shift - lower left
c - lower right

Lower = diagonal, I'm not sure if diagonal right or left makes sense. lol

My New Enemy is this: Image
I have to now think up new enemies, I'm thinking a spider or a bee...Although bees are a garden's best friend...I'll see! Maybe a grasshopper or a vole. xD

I made a video to show what I'm doing now with these new things! It's not an actual room I used, just a test room. :X

Video Here (LQ)

Update -

I added 3 new point-givers!

This time it's pansies, so we can have a more exciting garden!

They work as follows: Image- 10 points;Image -5 points; Image- 1 points. - And they make a different sound than all the roses!

I forgot to mention before that the white rose (the point drainer!) makes a more dismal sound.

Here's my 6th room so far:
Image

I also after much trial and error figured out how to make the enemies that move go over the points so he's not hiding under them when he moves. o.o - And I think I figured out why the game didn't wanna close using the X button that closes programs. :>

Update -

I'm working on moving blocks, so far they work, but my problem is that my character gets stuck and I can't move it and it gets jammed, but as I'm typing this an idea came to me and I'mma try!

Here are my moving blocks, they look like the flower blocks I use for decoration but they're pointing different directions to help me not get confused. lol

Image - Image

And here is a screen shot of a room I'm working on! :3

Image

Update -

Okey well, I didn't change how the game looks, but I did make it more "Polished" I suppose you could say.
I made the ends of the blocks rounded instead of just flat blocks everyplace, the moving blocks also are rounded squares, for the random blocks I made the flowers orange and rounded the edges of the blocks.

Here's the image for the random blocks:
Image


Here's what it looks like now with the rounded ends to the blocks. :3
Image

Image

I also made a new point giver, but this time it's a bonus point! I probably won't have in every new level just sometimes and it'll be very hard to get to but it's one thousand points! When you pick it up it makes a kind of like "ahhhh" choir type sound.

Here's the image for that:
Image

I now have pro version of game maker! A very nice person gave it to me! :D
I can now if I want to make cut scenes and all kinds of things! And I found out I can make a saved game option so I can make this game progress further than I thought I could! :D


Update-

A Big new update!

1: I made a menu screen by using this video I learned the basics of making a menu! I figured out how to make it start the game though (it was pretty easy that part though lol), and I made it so I can write how to save the game and such, see for yourself!

Image


2: I made a mass amount of new points but I'll probably ease them in so it's not all like HERE HAVE MORE POINTS! lol - I used the rose from my splash screen and recolored the top (not all over again! lol) flower part.

Image = 30 points
Image= 35 points
Image=75 points
Image=150 points

3: I updated the moving blocks, now they have different color flowers, I'm trying to balance the scenes out with color.

Horizontal Mover -Image
Vertical Mover - Image

Okey, that's my abundance of updates visually!

In other news, I FINALLY got my enemies to not stick on the moving blocks and my player doesn't get stuck on the moving blocks either! Yay!!! xD :D


Update - :

Image

Enjoy!


CnC Welcomed! :3

~ God Bless ~

~ Moko

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Last edited by Mokonafan on Sat Aug 30, 2014 5:33 pm, edited 31 times in total.

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 Post subject: Re: Tilly's Rose Garden - WIP - Gamemaker
PostPosted: Sat Nov 23, 2013 6:28 pm  (#2) 
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It's looking good.


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 Post subject: Re: Tilly's Rose Garden - WIP - Gamemaker
PostPosted: Sat Nov 23, 2013 6:37 pm  (#3) 
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Looks good so far, loving the roses :D


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 Post subject: Re: Tilly's Rose Garden - WIP - Gamemaker
PostPosted: Sun Nov 24, 2013 11:35 am  (#4) 
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I think it's coming along very well. Great concept for the game play also. :)

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 Post subject: Re: Tilly's Rose Garden - WIP - Gamemaker
PostPosted: Sun Nov 24, 2013 11:59 am  (#5) 
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Thank you for all the comments! :D
My mother played this level, I think she had fun. xD
She also loves roses so...That might have something to do with it. :P

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 Post subject: Re: Tilly's Rose Garden - WIP - Gamemaker
PostPosted: Sun Nov 24, 2013 7:00 pm  (#6) 
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Okey! This is a new room WIP! I'm going to have to make a path or some kinda stone way to make it look prettttttty and stuffs like that but this is just the basic thing so far. :3

Image

Update:

Image

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 Post subject: Re: Tilly's Rose Garden - WIP - Gamemaker
PostPosted: Sun Nov 24, 2013 8:14 pm  (#7) 
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Level design looks pretty good so far. When do we get to play it? :D


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 Post subject: Re: Tilly's Rose Garden - WIP - Gamemaker
PostPosted: Mon Nov 25, 2013 11:53 am  (#8) 
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merrak wrote:
Level design looks pretty good so far. When do we get to play it? :D

Thank you! I have many ideas, I just hope I can do them. xD

I might have a demo soon, I'm not sure how this thing exports so I'll see what happens. LoL

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 Post subject: Re: Tilly's Rose Garden - WIP - Gamemaker (DEMO UP!)
PostPosted: Mon Nov 25, 2013 2:31 pm  (#9) 
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Update -

Okey well, I made it in to a small demo, I can't help the "Made with GameMaker" thing that comes up w/o giving them money and I don't have that atm so...:lol

The Object is to get all of the flowers then go to the circle to get to the next level!
Don't touch the scarecrows or you'll have to pick them up all over again!
The things are sensitive so if you touch the circle or scarecrows at all the level will be stopped and he next action will happen (restart or next level). - The player gets stuck on the mazes when it's a tight fit, I'm not sure why but I think it's how the program's grid works.


You use the arrow keys for movement, the name of the key it the direction you go (up = up etc.)

Download and Video Here


Edit:I edited the link, now it's my Blog Post explaining the game's game-play, programs used to make it, and a video showing me play it (No sound).

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Reality is a lovely place...But I wouldn't wanna live there.


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 Post subject: Re: Tilly's Rose Garden - WIP - Gamemaker (DEMO UP! +Video)
PostPosted: Mon Nov 25, 2013 7:15 pm  (#10) 
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mokonafan: wow!! i turn my back for a minute or so and you take up game making?!! impressive. and fun looking. if i didn't already have a billion of hobbies and interests i would give it a try (i know myself. i'll end up giving game maker a try anyway....).

i will of course be in again to comment after i've downloaded and played, but for now i can say: cute artwork! great job on that. i like that you used benoni for the baddie - very fitting since tilly is a bird and he is a scarecrow :).

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 Post subject: Re: Tilly's Rose Garden - WIP - Gamemaker (DEMO UP! +Video)
PostPosted: Mon Nov 25, 2013 7:42 pm  (#11) 
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AnMal wrote:
mokonafan: wow!! i turn my back for a minute or so and you take up game making?!! impressive. and fun looking. if i didn't already have a billion of hobbies and interests i would give it a try (i know myself. i'll end up giving game maker a try anyway....).

i will of course be in again to comment after i've downloaded and played, but for now i can say: cute artwork! great job on that. i like that you used benoni for the baddie - very fitting since tilly is a bird and he is a scarecrow :).


:lol Well it was a long minute! :hehe

Gamemaker is pretty simple so far, I haven't dared to touch timelines or anything like that yet!
I am looking in to *GASP* moving enemies as the game gets harder!

I'm glad you think the artwork is cute! :3
It's surly a very girly game idea, picking up roses...And all that pink! :hehe

Benoni found his purpose in life for now, I might still do what I wanted to with him but eh..! For now he's the bad guy. :P

I hope you have fun when you get time it download it! :3
:tyspin :tyspin

Update -

I added 2 new items! And made a new room. :3

First new item is this flower: Image- It takes away 60 points if you pick it up instead of giving points!
Next new Item is this flower here: Image - This flower gives 15 points if you pick it up.

Here's a new room:
Image

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 Post subject: Re: Tilly's Rose Garden - WIP - Gamemaker (DEMO UP! +Video)
PostPosted: Mon Nov 25, 2013 8:13 pm  (#12) 
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I enjoyed it - with moving enemies it would feel very much like PacMan :) It'd be nice if you could move diagonally by holding multiple arrow keys. I can see some fun potential with the enemies - hopping frogs that leap over the walls and bugs that fly around.


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 Post subject: Re: Tilly's Rose Garden - WIP - Gamemaker (DEMO UP! +Video)
PostPosted: Mon Nov 25, 2013 8:25 pm  (#13) 
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merrak wrote:
I enjoyed it - with moving enemies it would feel very much like PacMan :) It'd be nice if you could move diagonally by holding multiple arrow keys. I can see some fun potential with the enemies - hopping frogs that leap over the walls and bugs that fly around.

Yay! I'm glad you enjoyed it! :D :tyspin :tyspin
Did you hit the scarecrow by any chance? I keep scaring my own blonde self with it by accident. rofl!

There is a way for a singular key to make the character move diagonally, I personally would find that hard but some people love buttons! - Can't hurt to add, though, I'll have to look at a picture of a normal keyboard because my keyboard is a laptop so it's a lot different. LOL - Or maybe use the Gamer's keys (WASD)

Yes many potential enemies! I've just come up with one (Still idle) that is Benoni but recolored to all red and he takes 200 points and restarts level! Don't touch him! D: :lol

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 Post subject: Re: Tilly's Rose Garden - WIP - Gamemaker; Moving enemy Vid Up!
PostPosted: Mon Nov 25, 2013 10:19 pm  (#14) 
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Update -

After finding This Wonderful Short Video I learned how to have moving enemies!!! I'm so happy!

I also changed the movement keys they're now as follows:

w - up
s - down
a- left
d- right
q - upper left
e - upper right
shift - lower left
c - lower right

Lower = diagonal, I'm not sure if diagonal right or left makes sense. lol

My New Enemy is this: Image
I have to now think up new enemies, I'm thinking a spider or a bee...Although bees are a garden's best friend...I'll see! Maybe a grasshopper or a vole. xD

I made a video to show what I'm doing now with these new things! It's not an actual room I used, just a test room. :X

Video Here (LQ)

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 Post subject: Re: Tilly's Rose Garden - WIP - Gamemaker; Moving enemy Vid Up!
PostPosted: Mon Nov 25, 2013 10:22 pm  (#15) 
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When I can watch videos again.... you know the story! :roll:


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 Post subject: Re: Tilly's Rose Garden - WIP - Gamemaker; Moving enemy Vid Up!
PostPosted: Mon Nov 25, 2013 10:23 pm  (#16) 
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Erisian wrote:
When I can watch videos again.... you know the story! :roll:

Yes, yes I do.
That story gets rather boring around the campfire doesn't it? :lol

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 Post subject: Re: Tilly's Rose Garden - WIP - Gamemaker; New points!
PostPosted: Tue Nov 26, 2013 5:08 pm  (#17) 
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Update -

I added 3 new point-givers!

This time it's pansies, so we can have a more exciting garden!

They work as follows: Image- 10 points;Image -5 points; Image- 1 points. - And they make a different sound than all the roses!

I forgot to mention before that the white rose (the point drainer!) makes a more dismal sound.

Here's my 6th room so far:
Image

I also after much trial and error figured out how to make the enemies that move go over the points so he's not hiding under them when he moves. o.o - And I think I figured out why the game didn't wanna close using the X button that closes programs. :>

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 Post subject: Re: Tilly's Rose Garden - WIP - Gamemaker; New points!
PostPosted: Tue Nov 26, 2013 5:14 pm  (#18) 
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Wow - it's looking lovely and colourful!


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 Post subject: Re: Tilly's Rose Garden - WIP - Gamemaker; New points!
PostPosted: Tue Nov 26, 2013 5:19 pm  (#19) 
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mokonafan: :jumpclap :clap :hi5 i had fun playing the demo, moko! i think with moving enemies this will be a great little game. love your graphics, they are cute, colourful and fun.

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 Post subject: Re: Tilly's Rose Garden - WIP - Gamemaker; New points!
PostPosted: Thu Nov 28, 2013 11:47 pm  (#20) 
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AnMal wrote:
mokonafan: :jumpclap :clap :hi5 i had fun playing the demo, moko! i think with moving enemies this will be a great little game. love your graphics, they are cute, colourful and fun.


I'm glad you liked it! And the graphics! :D
I'm proud of my project so far! It's fun and I get to be creative in a way others can have fun too! :3

Erisian wrote:
Wow - it's looking lovely and colourful!

Thank you! :D

:tyspin :tyspin


Update -

I'm working on moving blocks, so far they work, but my problem is that my character gets stuck and I can't move it and it gets jammed, but as I'm typing this an idea came to me and I'mma try!

Here are my moving blocks, they look like the flower blocks I use for decoration but they're pointing different directions to help me not get confused. lol

Image - Image

And here is a screen shot of a room I'm working on! :3

Image

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Reality is a lovely place...But I wouldn't wanna live there.


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