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 Post subject: Re: Fake HDR.
PostPosted: Mon May 12, 2014 6:41 pm  (#21) 
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I got G'Mic to work on my windows machine. Yeh! So i am following all your steps so far.

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 Post subject: Re: Fake HDR.
PostPosted: Mon May 12, 2014 7:41 pm  (#22) 
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Good for you. Check out the XCF file that shared the link if you don't want to wait on my slo-mo tut. lol

I hate doing tuts; I do so many nuiance steps that tuts by me should only be used as a guide anyway. I play by the seat of my pants when I play and forget how I do stuff often enough. lolol

:)

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 Post subject: Re: Fake HDR.
PostPosted: Tue May 13, 2014 6:24 am  (#23) 
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I do not know if it's a fake or not HDR, but following the technique of convolution exposed by lylejk my result is as follows, but with an addition. This totally made ​​G'mic.

First:
Open the pic, duplicate it.
Second:
G'mic, input mode (default), output (new layer), repairbilateral (smooth): default values except channel, set luminance.
Third:
G'mic, input mode (default and lower), output (default), layersblend (standard) → grain extract
Fourth:
G'mic, input mode (default), output (new layer), layers blend (standard) → grain merge
Fifth:
G'mic, input mode (default), output (new layer), detailstone mapping (0.20, 0.75, 0, 16, 3=luminance, 0)

Original pic


Attachments:
SM602896850.jpg
SM602896850.jpg [ 1.77 MiB | Viewed 1292 times ]

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 Post subject: Re: Fake HDR.
PostPosted: Tue May 13, 2014 11:46 am  (#24) 
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Big fan of the Dave Hill like result jamac4k. Haven't decided if I will finish the Fake HDR tut today or not (hope you all can take the suspense; lol). :)

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Lyle

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 Post subject: Re: Fake HDR.
PostPosted: Wed May 14, 2014 11:34 am  (#25) 
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OK; just finalizing the tut; any additional tweaks are up to you (I already mentioned suggestions). I don't document nuance. lol

:)

Attachment:
HDR_fs.png
HDR_fs.png [ 284.24 KiB | Viewed 1263 times ]


Result:


Attachments:
tut_final.jpg
tut_final.jpg [ 396.31 KiB | Viewed 1263 times ]

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 Post subject: Re: Fake HDR.
PostPosted: Wed May 14, 2014 11:37 am  (#26) 
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Also, forgot to mention that I had to reduce the blue channel since it was too strong in the shadows (because of the image used). This really is part of the nuance but felt I had to share this tidbit with you. :)

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 Post subject: Re: Fake HDR.
PostPosted: Thu May 15, 2014 4:50 pm  (#27) 
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what are those grey visible layers?


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 Post subject: Re: Fake HDR.
PostPosted: Thu May 15, 2014 8:01 pm  (#28) 
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Dup, bilateral (g'mic) filter result set to Grain Extract 2-ton. The gray like layer is called a convolution layer (thing Highpass filter). Set to Grain merge, it amplifies the change each time you duplicate the layer. :)

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Lyle

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 Post subject: Re: Fake HDR.
PostPosted: Thu May 15, 2014 8:09 pm  (#29) 
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thanks for clearing that up…makes sense now!


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 Post subject: Re: Fake HDR.
PostPosted: Thu May 15, 2014 9:11 pm  (#30) 
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I'm working on a way to eliminate the skyline with the sky/landscape border using the technique outlined. Notice that the images I used has no sky (reason is because of a black skyline issue; again, I believe I have a solution but the solution is not an automated one so reluctant to share; it involves the running the erode filter, copying visible, then undoing the erode filter and then pasting what you copied and reducing the opacity to between 20% and 25% and erasing the landscape part). The solution I believe I found is convoluted (I know; a pun; lol) to say the least. :)

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