ofnuts wrote:
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Not very realistic because the shadows are often incorrect. The height of the drop is totally related to its diameter, so large drops should have longer shadows than small ones. And all shadows should be roughly parallel.
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First of all, let me say I would be very happy to be so able as that artist!!!
Secondly, what you said is not always totally true:
- large drops tend to flatten, small drops are often more spherical
- shadows depends on the surface below: a leaf is not a flatten surface as could be a table
But thanks for contributing to the cause!
Let me say I'm still hoping on some chatters entering the game:
- one could be the "duo" Conbagui-Tin: the first one who writes the tutorial and the second one who writes the script
- other two script-ers who maybe will participate are Gnutux and Graechan: many of the effects (light, shadow, bump, lens...) are part of their "culture" on text management
So, I hope.....