Charlie wrote:
Firstly, I want to apologize for my ignorance in this matter and some of my terms are most likely incorrect.
Because the people in this forum are some of the most intelligent people I know this is the reason I am inquiring here. I was wanting to know if I could make a plugin for a MAC using a source code from a Windows .dll? To elaborate some, the 3D app. which I use a lot, has a plugin that supports the '3DConnexion mouse' for Windows but doesn't have it for MAC. I have the SDK (which I know is needed for this endeavour ) of this app and have the option to make my own plugins. Unfortunately I don't have a MAC or a 3DConnexion mouse to do any testing with. Any info on this will be useful to me.
Thank you in advance,
Charlie
I strongly suspect that just recompiling the code won't cut it(*) because the handling of input devices is somewhat OS dependent. Furthermore if you haven't the Mac, how are your going to compile it for the Mac and test it?
(*) and even for this, you would have better ask in a forum about that 3D app