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 Post subject: Re: new filter "TexturizeByColourArea"
PostPosted: Sat Aug 06, 2016 8:35 pm  (#301) 
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Well, I hate to rain on everyone's fun, but I used a flower pic you've seen before, and chose pink gradients, and I got this:

Quote:
Traceback (most recent call last):
File "/usr/lib64/gimp/2.0/python/gimpfu.py", line 736, in response
dialog.res = run_script(params)
File "/usr/lib64/gimp/2.0/python/gimpfu.py", line 361, in run_script
return apply(function, params)
File "/home/meemaw/.gimp-2.8/plug-ins/DIEGO_QUANTIZE_TexturizeByColourArea.py", line 579, in TexturizeByColourArea
"-v - -gimp_light_leaks 32,0,1,1,0,1,9,0,0")
RuntimeError: calling error


I have no idea what that means..... am I doing something wrong? :(

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 Post subject: Re: new filter "TexturizeByColourArea"
PostPosted: Sat Aug 06, 2016 10:12 pm  (#302) 
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Attachment:
Forest Cat 1 Texture.jpg
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Attachment:
Ducks 1 texture..jpg
Ducks 1 texture..jpg [ 989.14 KiB | Viewed 1267 times ]


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 Post subject: Re: new filter "TexturizeByColourArea"
PostPosted: Sat Aug 06, 2016 11:37 pm  (#303) 
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nice forest "cat": is he friendly as your home cats?

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 Post subject: Re: new filter "TexturizeByColourArea"
PostPosted: Sat Aug 06, 2016 11:41 pm  (#304) 
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Meemaw wrote:
Well, I hate to rain on everyone's fun, but I used a flower pic you've seen before, and chose pink gradients, and I got this:

Quote:
Traceback (most recent call last):
File "/usr/lib64/gimp/2.0/python/gimpfu.py", line 736, in response
dialog.res = run_script(params)
File "/usr/lib64/gimp/2.0/python/gimpfu.py", line 361, in run_script
return apply(function, params)
File "/home/meemaw/.gimp-2.8/plug-ins/DIEGO_QUANTIZE_TexturizeByColourArea.py", line 579, in TexturizeByColourArea
"-v - -gimp_light_leaks 32,0,1,1,0,1,9,0,0")
RuntimeError: calling error


I have no idea what that means..... am I doing something wrong? :(

G'mic is changing the interface to call its scripts.
Which version do you run?

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 Post subject: Re: new filter "TexturizeByColourArea"
PostPosted: Sat Aug 06, 2016 11:51 pm  (#305) 
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you may try to use the filter setting "No" to the parameter "Move BG on top?"

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 Post subject: Re: new filter "TexturizeByColourArea"
PostPosted: Sun Aug 07, 2016 8:08 am  (#306) 
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Using Linux, and my G'MIC version is only 1.6.3.1....

I'll try your suggestion, dinasset.... thanks!

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 Post subject: Re: new filter "TexturizeByColourArea"
PostPosted: Sun Aug 07, 2016 8:18 am  (#307) 
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Well, it's weird, but that worked. Thanks, dinasset!


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FringedTulipTexturize.jpg
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 Post subject: Re: new filter "TexturizeByColourArea"
PostPosted: Sun Aug 07, 2016 9:23 am  (#308) 
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This one's a bit better.... :yes


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BalboaParkFountainTexturize.png
BalboaParkFountainTexturize.png [ 2.65 MiB | Viewed 1248 times ]

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 Post subject: Re: new filter "TexturizeByColourArea"
PostPosted: Sun Aug 07, 2016 9:29 am  (#309) 
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Meemaw,
if you open an image,
go to G'MIC Lights and shadows,
select Light leaks,
set Output mode... to new Layer,
set Output messages... to verbose (layer name)
run the filter
look at the new layer name
send it to me (post here)
and I will know which should be the sequence of parameters when calling that G'mic filter, so that I can prepare an edition working for your G'mic

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 Post subject: Re: new filter "TexturizeByColourArea"
PostPosted: Sun Aug 07, 2016 1:26 pm  (#310) 
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dinasset wrote:
Meemaw,
if you open an image,
go to G'MIC Lights and shadows,
select Light leaks,
set Output mode... to new Layer,
set Output messages... to verbose (layer name)
run the filter
look at the new layer name
send it to me (post here)
and I will know which should be the sequence of parameters when calling that G'mic filter, so that I can prepare an edition working for your G'mic


Maybe that's the problem.... G'MIC Lights and Shadows has no Light Leaks... maybe I should use the version of this that doesn't use G'MIC?


Attachments:
LightsnShadows.png
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 Post subject: Re: new filter "TexturizeByColourArea"
PostPosted: Sun Aug 07, 2016 1:45 pm  (#311) 
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Meemaw, you could update to the latest stable version of G'Mic as another option.
At this time for Linux it is version 1.74.
I think the lightleaks is used only if you choose to move the background on top by clicking
the button, but the ones I would miss more are the other two choices which add layers
with the G'Mic effect of your choice.


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 Post subject: Re: new filter "TexturizeByColourArea"
PostPosted: Sun Aug 07, 2016 1:47 pm  (#312) 
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Here is one for fun today.


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 Post subject: Re: new filter "TexturizeByColourArea"
PostPosted: Sun Aug 07, 2016 7:54 pm  (#313) 
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Thanks animicule!

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 Post subject: Re: new filter "TexturizeByColourArea"
PostPosted: Mon Aug 08, 2016 2:57 am  (#314) 
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Meemaw,
tell me whether you intend to update G'mic as animicule suggested or stay with the one you have for long time.
In the latter case I prepare a version for you without LightLeaks

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 Post subject: Re: new filter "TexturizeByColourArea"
PostPosted: Mon Aug 08, 2016 5:52 am  (#315) 
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Back to play with some old hand drawn.

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Last edited by RJKD on Mon Aug 08, 2016 10:56 am, edited 1 time in total.

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 Post subject: Re: new filter "TexturizeByColourArea"
PostPosted: Mon Aug 08, 2016 8:13 am  (#316) 
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dinasset wrote:
Meemaw,
tell me whether you intend to update G'mic as animicule suggested or stay with the one you have for long time.
In the latter case I prepare a version for you without LightLeaks


Thanks! I tried updating it, but it doesn't seem to be working correctly (probably dependencies problems). The present version is working fine, except for the LightLeaks, so don't do anything special just for me. I tried the SE version that doesn't use G'MIC, and it works ok. I love messing with Gimp, but I don't spend much time there. I do, occasionally, try some of the new scripts. You guys are all amazing!

Thanks so much! :tyspin

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 Post subject: Re: new filter "TexturizeByColourArea"
PostPosted: Mon Aug 08, 2016 8:38 am  (#317) 
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It's working fine...
:tyspin


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BalboaParkBuilding.png
BalboaParkBuilding.png [ 1.48 MiB | Viewed 1458 times ]
BalboaParkBuildingTexturize.png
BalboaParkBuildingTexturize.png [ 2.14 MiB | Viewed 1458 times ]

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 Post subject: Re: new filter "TexturizeByColourArea"
PostPosted: Mon Aug 08, 2016 10:44 am  (#318) 
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OK,then.
Glad you like it.
By experimenting you will find your ways to get outcomes as in your taste.

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 Post subject: Re: new filter "TexturizeByColourArea"
PostPosted: Mon Aug 08, 2016 10:46 am  (#319) 
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animicule wrote:
Here is one for fun today.

I have "fun" too, excellent and original outcome.

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 Post subject: Re: new filter "TexturizeByColourArea"
PostPosted: Mon Aug 08, 2016 10:59 am  (#320) 
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Beautiful outcome animicule, thank you.

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