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 Post subject: Re: A Blender question
PostPosted: Sun May 27, 2018 3:11 pm  (#41) 
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Ella, just keep experimenting with ramp angle and dice starting height. I can post my Dice project file, if you want.

@Lurifax73, I want to learn how to make that recessed text.

I changed my dice color to glossy red, I like that much better...


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 Post subject: Re: A Blender question
PostPosted: Sun May 27, 2018 4:19 pm  (#42) 
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Ella Louise wrote:
Lurifax73 wrote:
Stop object falling trough the floor


[ [url=http://gimpchat.com/files/2596_Skärmavbild_2018-05-27_kl__20_04_58.png]Image[/url] ]


I'm afraid i wasn't clear enough. The dice don't fall through the flour.
It's the plane you have to create for the dice to fall of and start rolling that i can't get in the right position.
1.
You need to be sure your dice ar located on top of your (Obstacle Plane) otherwice the dice will not roll of the plane.


The dice bounce on the flour and roll backwards out of the camera view.
A little more experimenting to get the angle in the right position

A good example of the lamp settings. Do you change the strength and value of the lamps or just leave them in default?



1.
You need to be sure your dice ar on top of your plane, otherwice the dice dont roll of the plane


2.
Yes you need to laborate with your strengt on the lamps to you ar satesfied



Image





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 Post subject: Re: A Blender question
PostPosted: Mon May 28, 2018 3:23 am  (#43) 
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racer-x wrote:
Ella, just keep experimenting with ramp angle and dice starting height. I can post my Dice project file, if you want.


That would be very nice, racer-x, maybe i can figure out then what i did wrong.
Nice red glossy dice :)



Lurifax73 wrote:

1.
You need to be sure your dice ar on top of your plane, otherwice the dice dont roll of the plane


2.
Yes you need to laborate with your strengt on the lamps to you ar satesfied


The dice were on top of the plane. But i think the plane wasn't in the right angle to get a good roll :?
The lamp settings, experimenting, experimenting, experimenting ... :)

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 Post subject: Re: A Blender question
PostPosted: Mon May 28, 2018 3:40 am  (#44) 
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Here's my Dice blender file.

Attachment:
Dice.blend.7z [76.54 KiB]
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Last edited by racer-x on Mon May 28, 2018 3:50 am, edited 1 time in total.

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 Post subject: Re: A Blender question
PostPosted: Mon May 28, 2018 3:46 am  (#45) 
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Ella Louise wrote:
racer-x wrote:
Ella, just keep experimenting with ramp angle and dice starting height. I can post my Dice project file, if you want.


That would be very nice, racer-x, maybe i can figure out then what i did wrong.
Nice red glossy dice :)



Lurifax73 wrote:

1.
You need to be sure your dice ar on top of your plane, otherwice the dice dont roll of the plane


2.
Yes you need to laborate with your strengt on the lamps to you ar satesfied


The dice were on top of the plane. But i think the plane wasn't in the right angle to get a good roll :?
The lamp settings, experimenting, experimenting, experimenting ... :)


Wrong. I dont think you have made your plane as obstacle. Try that.

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 Post subject: Re: A Blender question
PostPosted: Mon May 28, 2018 6:24 am  (#46) 
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Thank you for your blender file, racer-x. Can't figure out what i did wrong.


Yes i did make the plane passive, Lurifax, but the dice are still not rolling well.
I also think the gravity is not right, they don't fall flat on the bottom.

I'll add my blend file.


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rolling.dice.zip [103.16 KiB]
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 Post subject: Re: A Blender question
PostPosted: Mon May 28, 2018 8:17 am  (#47) 
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Your origin was messed up, I set it to "Center of Mass"..

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 Post subject: Re: A Blender question
PostPosted: Mon May 28, 2018 10:12 am  (#48) 
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Thank you racer-x for figuring out and fixing my mistake.
I wouldn't have found it myself.
Can't post the animation. Here's my last rendered image.


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0125.png
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 Post subject: Re: A Blender question
PostPosted: Mon May 28, 2018 2:01 pm  (#49) 
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Tutorial.

2 lamps Sun One on each side of the object. Size. 0.700. Strengt 0.700

Rendering.

Png.

Sampling: 500-1000

Press Renderbutton.

After render save as iMagexxx.png

Image

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 Post subject: Re: A Blender question
PostPosted: Mon May 28, 2018 4:40 pm  (#50) 
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I figured out how to make a nice gold ring band. This gif doesn't do it justice. My Gold E-Map works nicely as a World "Environment Texture".

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 Post subject: Re: A Blender question
PostPosted: Tue May 29, 2018 7:41 am  (#51) 
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Once again the dice :)
Didn't make them very glossy this time and used the sun lamp settings.
Most of the tutorials a found on the internet used the point lamp.

Racer-x very nice animation with the golden ring.
Indeed a gif outcome reduce the quality of the blender outcome.


Attachments:
dice.sunlamp.settings.png
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 Post subject: Re: A Blender question
PostPosted: Wed May 30, 2018 7:27 pm  (#52) 
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Red acrylic dice with metal flakes...

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 Post subject: Re: A Blender question
PostPosted: Fri Jun 01, 2018 12:03 am  (#53) 
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Beautiful dice, Racer!


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 Post subject: Re: A Blender question
PostPosted: Fri Jun 01, 2018 3:53 am  (#54) 
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Thanks Pat. I was playing around with various shaders and modifiers and got something I really liked. Here are the shader setting I used if anyone is interested.

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 Post subject: Re: A Blender question
PostPosted: Fri Jun 01, 2018 2:46 pm  (#55) 
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Racer, what i especially like about the rolling dice is the reflection of the number six on the opposite one.
And thanks for the settings of the mixed shader. I will try them out as soon as i can.

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 Post subject: Re: A Blender question
PostPosted: Sat Jun 02, 2018 3:05 pm  (#56) 
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Tried the settings on a torus knot.


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 Post subject: Re: A Blender question
PostPosted: Sat Jun 02, 2018 5:02 pm  (#57) 
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Interesting. how did you bend the torus into a knot?


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 Post subject: Re: A Blender question
PostPosted: Sat Jun 02, 2018 5:27 pm  (#58) 
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This post has been very popular with 870+ views Ella. I hope some viewers will give Blender a try.
Image
Time And Relative Dimension In Space


Last edited by TimeLord on Sun Jun 03, 2018 6:30 am, edited 1 time in total.

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 Post subject: Re: A Blender question
PostPosted: Sat Jun 02, 2018 6:33 pm  (#59) 
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 Post subject: Re: A Blender question
PostPosted: Sun Jun 03, 2018 7:08 am  (#60) 
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racer-x wrote:
Interesting. how did you bend the torus into a knot?


Racer-x, I see Lurifax has already pointed out where you can find the torus knot.
But I first had to check the box "add mesh:extra objects" in the add-ons User Preferences.
In my Blender version it wasn't in default.

TimeLord wrote:
This post has been very popular with 870+ views Ella. I hope some viewers will give Blender a try.


That's true TimeLord. And it all started with my "add new ivy" problem.

I got fascinated in Blender by this thread from Lurifax, started in 2014.
Lurifax Blender Art

Far above my Blender knowledge and capacity. But i wanted to learn it.
Such a pity all the animation links doesn't work anymore.

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