Oregonian wrote:
That is so totally cool. I played Zork on my brother's IBM, text only, that ran on a 5.25" floppy, when memory was kb-sized.
Thanks! I have a friend that was really into Interactive Fiction. I didn't grow up with these games - I played them much later. My childhood was the late 80's and early 90's - memory was still measured in KB, and we had graphics (sometimes just ASCII graphics, though... Kingdom of Kroz, anyone?)
mahvin wrote:
Very enlightening story.
Graphics on page 41 captivated me (as many did).
I wonder what the trader whispered in Ranan's ear. I'm interested in learning what Marcus does to prove the Great Dachy exists (or doesn't exist).

Thanks for reading!

The proof does come out later. It's somewhat of a mathematician's joke. It can be very hard to prove something doesn't exist. There are quite a few non-existence proofs out there, but they're almost always tricky to follow (especially for new students).
GnuTux wrote:
Very cool!!
The Zork text adventure brings back memories. I used to play it all the time, as well as hitchhiker. I remember having a tough time getting the babel fish in my ear.

Oh, and I swear. I know a girl that looks just like Mara. She was married to a bass player buddy mine, who I was in several bands with. She was a groupie type chick.

I never made it far in Zork, but I remember the hitchhiker's guide better. The game got me interested in the book. I think I tend to catch on to trends about two decades after the fact. Like I wrote in the comment above, I got into these games much later.
The illustration of Mara is based off my wife (or my best attempt of - I'm still working on artistic fundamentals). Most of the character's features and clothing are based off of her's - except for the hair. I gave her my hair... although mine isn't quite that long, and not that straight. I'd give her more wavy hair, but I hit the limits of my artistic abilities on that one.