I hope you don't mind but I plugged your values into this commented code block for readability.
(plug-in-lighting
1 ; Interactive (0), non-interactive (1)
image ; Input image
img-layer ; Input drawable
img-channel ; Bumpmap drawable (set to 0 if disabled)
0 ; Environmentmap drawable (set to 0 if disabled)
TRUE ; Enable bumpmapping (TRUE/FALSE)
FALSE ; Enable envmapping (TRUE/FALSE)
0 ; Type of mapping (0=linear,1=log, 2=sinusoidal, 3=spherical)
1 ; Type of lightsource (0=point,1=directional,3=spot,4=none)
'(255 255 255) ; Lightsource color (r,g,b)
-1 ; Lightsource position x
-1 ; Lightsource position y
1 ; Lightsource position z
1.87 ; Lightsource direction x
-1.52 ; Lightsource direction y
1.00 ; Lightsource direction z
0.50 ; Material ambient intensity (0..1)
0.25 ; Material diffuse intensity (0..1)
0.10 ; Material diffuse reflectivity (0..1)
10 ; Material specular reflectivity (0..1)
0 ; Material highlight (0..->), note: it's expotential
FALSE ; Apply antialiasing (TRUE/FALSE)
FALSE ; Create a new image (TRUE/FALSE)
FALSE) ; Make background transparent (TRUE/FALSE)
There is a overview of the plug-in's parameters/arguments here:
http://docs.gimp.org/en/plug-in-lighting.htmlI haven't been though the tutorial but are you sure the settings match up with what the tutorial uses?
Found some source code for the lighting plug-in
here and
here.
I do feel you pain when it comes to interactive -vs- non-interactive.