It is currently Wed Sep 09, 2026 11:32 am


All times are UTC - 5 hours [ DST ]



Post new topic Reply to topic  [ 62 posts ]  Go to page Previous  1, 2, 3, 4  Next
Author Message
 Post subject: Re: Looks like we're getting close.
PostPosted: Thu Mar 29, 2012 1:08 pm  (#41) 
Offline
GimpChat Member
User avatar

Joined: Mar 23, 2012
Posts: 7388
Location: Göteborg at last!
MareroQ wrote:
Is this a quarrel ?
Better is the enemy worse - but our own habits are the strongest in practice.
I recommend installing both versions - both versions can be simultaneously
as required:
http://www.gimpchat.com/viewtopic.php?f=9&t=970&start=190#p48739


No, but it was in danger of becoming one.


Top
 Post subject: Re: Looks like we're getting close.
PostPosted: Thu Mar 29, 2012 1:29 pm  (#42) 
Offline
GimpChat Member
User avatar

Joined: Oct 29, 2010
Posts: 711
Location: Netherlands
Thanks again saulgoode.
Works ok.
Gerard.

_________________
Gentoo Linux always up-to-date.
Kernel-3.17.4 Python-2.7.8/3.3.5
Gimp-2.8.14

I use Linux only.
And Virtualbox with Win 7


Top
 Post subject: Re: Looks like we're getting close.
PostPosted: Thu Mar 29, 2012 1:43 pm  (#43) 
Offline
GimpChat Founder
User avatar

Joined: May 22, 2008
Posts: 5241
Location: Gimpville
We can certainly discuss our opinions of new GIMP versions while maintaining civility. We just need to be mindful not to disparage other members' opinions, while voicing our own. Everyone has their own needs so updating to the latest version might not be for everyone.

Personally, I plan on waiting for the official release of 2.8.x. I'll check it out to see if it's stable and determine whether or not it meets my needs. If it does, I'll upgrade. I'm currently leaning toward upgrading due to the improved scripting functionality, other enhancements not withstanding. It's possible an issue could arise that would make upgrading to the new version a show stopper for me.

Bottom line. if you like and need the functionality included in a new version, use it. Otherwise, stick with the old version ...simple. :)

_________________
“If you reach for the stars, you just might land on a decently sized hill.” - Stuart Hill


Top
 Post subject: Re: Looks like we're getting close.
PostPosted: Thu Mar 29, 2012 1:55 pm  (#44) 
Offline
Script Coder

Joined: Apr 10, 2011
Posts: 532
Erisian wrote:
dd wrote:
Erisian wrote:
The point I was making was that nearly everything new in 2.8 was available to us already for 2.6.11 and is just a reworking of old scripts and plugins. After years of waiting, I expected better. Just how many angles does an artist need for his brush? When I paint in acrylics, my brush doesn't rotate at all yet I can still paint with it. When you look at new features, ask yourself "what practical good is that?" You might be into gimmicks but I would prefer practical improvements.


The point I was making was that there are tons of things in 2.8 that are not really possible in 2.6, such as actual, real layer groups and the new functionality they provide. Also like I said the new brush dynamics do much more than just provide "more angles", I've no idea why you stuck to that part of my post and ignored everything else... the improvements in 2.8 are very much practical improvements, they improve the workflow and make things easier. Does every new feature have to do something amazing and new? I'd rather get improvements to the old features to make them easier to use and more powerful.

I'm sorry, but it kind of sounds like you're looking a gift horse in the mouth. You'd want there to be tons of new and amazing things in gimp because you've had to "wait for years"... well, did you consider that the people who have been working on this new version for years are doing it pro-bono, and they all probably have to make a living too, they all have to have jobs/school because developing gimp doesn't make them any money?

In a perfect world, we'd have some benevolent billionaire set up a huge trust fund to hire all the gimp developers to work on gimp full-time. Sadly, they've yet to come accross such a billionaire...


I will concede that the layer groups are a good addition if you need to use a ton of layers. I am not criticising the brush engine, I am just saying that it holds no advantage for me as I can do most of those things already. I've already said in this thread that I appreciate the work that these people do. It is possible to criticise a concept without attacking the people involved. As for everything else, I think we can agree to disagree before the discussion becomes reduced to bickering. I sense tension in your post and I would prefer to get along with you. Please don't judge me over a difference of opinion. :)


I'm not trying to "bicker" with you, it just seems like you have a bit too high expectations of what people can do with limited resources...

Of course we'd all love to get all the cool features we'd personally want in a nice, compact package, free of charge. But it's not really realistic to expect something like that.


Top
 Post subject: Re: Looks like we're getting close.
PostPosted: Thu Mar 29, 2012 2:10 pm  (#45) 
Offline
GimpChat Member
User avatar

Joined: Oct 29, 2010
Posts: 711
Location: Netherlands
I'm far from an accomplished artist.
I used to use Gimp to enhance photographs I took and printed for family and friends only.
My daughter asked me to make a logo and that's when I started to use Gimp for "painting".
The design has been changed a zillion times so far.
This was mostly on Gimp-2.6.x.
I installed Gimp-2.7 in the /opt directory (folder) and could run them both if I wanted to.
One big problem I encountered was plugins like for scanning and printing in /opt.
So I made a second Gentoo install on a separate partition with Gimp-2.7 and deleted the install in /opt.
I now have 2.7.5 from the Gentoo repository on my regular install and 2.6.12 on my separate partition (just in case).
Alas there is very little in the way of documentation so I'm just experimenting with it to find out how things work.
And I must say it's overwhelming.
The mile-long list of brush dynamics I found a way of finding out what they all do.
Choose one and click on the "Edit" icon you'll get a greyed out window which shows what's ticked so you have an idea
what it will do.(You might need a magnifying glass,I do)
No script or plugin in 2.6 that can do what these make possible AFAIK.
One thing I noticed that I hope will be solved:pen pressure doesn't work as well as in 2.6.
All in all it's a big step forward.
Gerard.

Edit: Just saw this after running Gimp_2.7 from a terminal
(gimp-2.7:12659): Gimp-Base-WARNING **: 2 tile managers leaked
unref tile manager 0x52f10c0 (552 x 368)
unref tile manager 0x52a35c0 (552 x 368)

That's not funny it's a memory leak.

_________________
Gentoo Linux always up-to-date.
Kernel-3.17.4 Python-2.7.8/3.3.5
Gimp-2.8.14

I use Linux only.
And Virtualbox with Win 7


Last edited by gerard82 on Thu Mar 29, 2012 2:27 pm, edited 1 time in total.

Top
 Post subject: Re: Looks like we're getting close.
PostPosted: Thu Mar 29, 2012 2:13 pm  (#46) 
Offline
GimpChat Member
User avatar

Joined: Mar 23, 2012
Posts: 7388
Location: Göteborg at last!
dd - subject closed!


Top
 Post subject: Re: Looks like we're getting close.
PostPosted: Thu Mar 29, 2012 2:15 pm  (#47) 
Offline
GimpChat Member
User avatar

Joined: Sep 24, 2010
Posts: 12845
Again, I just wish you can run the old plugins in the 64-bit version (such as Mathmap, and Filter Factory (user filter) Converter). Still, with Shellout, I can use the features needed in 64-bit GIMP 2.8 and continue my edit in the 32-bit version of GIMP. If you can't install both 32-bit and 64-bit versions of GIMP 2.8, then, I will be using GIMP 2.6.12 as my main editor since I have to have Mathmap; that's the issue. So far I've yet to see Mathmap compiled for 64-bit GIMP. Again, with Shellout, there is at least a viable work around though it's definitely not ideal. Also, I do hope the developers have the forethought to include Python with the installer for Windows users please like it already is for Inkscape. :)

_________________
Lyle

Psalm 109:8

Image


Top
 Post subject: Re: Looks like we're getting close.
PostPosted: Thu Mar 29, 2012 4:19 pm  (#48) 
Offline
Script Coder
User avatar

Joined: Apr 23, 2010
Posts: 1553
Location: not from Guildford after all
lylejk wrote:
So far I've yet to see Mathmap compiled for 64-bit GIMP.


Here you go...

Attachment:
SSmm.jpg
SSmm.jpg [ 159.3 KiB | Viewed 1887 times ]

_________________
Any sufficiently primitive technology is indistinguishable from a rock.


Top
 Post subject: Re: Looks like we're getting close.
PostPosted: Thu Mar 29, 2012 4:53 pm  (#49) 
Offline
GimpChat Member
User avatar

Joined: Mar 23, 2012
Posts: 7388
Location: Göteborg at last!
gerard82 wrote:
And I must say it's overwhelming.
The mile-long list of brush dynamics I found a way of finding out what they all do.
Choose one and click on the "Edit" icon you'll get a greyed out window which shows what's ticked so you have an idea
what it will do.(You might need a magnifying glass,I do)
No script or plugin in 2.6 that can do what these make possible AFAIK.


Attachments:
comparison.jpg
comparison.jpg [ 174.13 KiB | Viewed 1881 times ]
Top
 Post subject: Re: Looks like we're getting close.
PostPosted: Thu Mar 29, 2012 5:58 pm  (#50) 
Offline
GimpChat Member
User avatar

Joined: Oct 29, 2010
Posts: 711
Location: Netherlands
Here are the dynamic brushes that came with 2.7.5.
You can make your own too very easy.
Gerard.


Attachments:
dynbrush.png
dynbrush.png [ 41.08 KiB | Viewed 1876 times ]

_________________
Gentoo Linux always up-to-date.
Kernel-3.17.4 Python-2.7.8/3.3.5
Gimp-2.8.14

I use Linux only.
And Virtualbox with Win 7
Top
 Post subject: Re: Looks like we're getting close.
PostPosted: Thu Mar 29, 2012 6:08 pm  (#51) 
Offline
GimpChat Member
User avatar

Joined: Sep 24, 2010
Posts: 12845
saulgoode wrote:
lylejk wrote:
So far I've yet to see Mathmap compiled for 64-bit GIMP.


Here you go...

Attachment:
SSmm.jpg


OK; a clarification 64-bit GIMP for Windows. Yes, you got me Saul. lol

:)

_________________
Lyle

Psalm 109:8

Image


Top
 Post subject: Re: Looks like we're getting close.
PostPosted: Thu Mar 29, 2012 6:26 pm  (#52) 
Offline
GimpChat Member
User avatar

Joined: Mar 23, 2012
Posts: 7388
Location: Göteborg at last!
gerard82 wrote:
Here are the dynamic brushes that came with 2.7.5.
You can make your own too very easy.
Gerard.


Yep - mine's actually 2.7.6 I believe and it's much the same - hardly a mile long list and "confetti???" What on earth is that all about? I'm sorry but painter has more and is far more practical.


Top
 Post subject: Re: Looks like we're getting close.
PostPosted: Thu Mar 29, 2012 7:50 pm  (#53) 
Offline
GimpChat Member
User avatar

Joined: Mar 23, 2012
Posts: 7388
Location: Göteborg at last!
I've been playing around with 2.7.6 and I'm gradually warming to it. I take back what I said in an earlier post about the brushes - I'm getting used to them but I still find the rotating action annoying and impossible to work with. The brush engine as I said before has a lot of potential but it will be have to be better than that if I'm going to give up painter to switch to 2.8. It's a shame Painter isn't included as a default tool. I think I'll keep 2.6.11 but also have a portable 2.8 to play with. My original post was perhaps a bit harsh and I hope nobody was offended by it.


Top
 Post subject: Re: Looks like we're getting close.
PostPosted: Thu Mar 29, 2012 7:55 pm  (#54) 
Offline
Global Moderator
User avatar

Joined: May 16, 2010
Posts: 16170
I really like the new brush dynamics in Gimp-2.7 versions.Without it you wouldn't be able to paint with gradient. :)
As for some reason it was left out of the new builds.

_________________
Image


Top
 Post subject: Re: Looks like we're getting close.
PostPosted: Thu Mar 29, 2012 8:00 pm  (#55) 
Offline
GimpChat Member
User avatar

Joined: Mar 23, 2012
Posts: 7388
Location: Göteborg at last!
Rod wrote:
I really like the new brush dynamics in Gimp-2.7 versions.Without it you wouldn't be able to paint with gradient. :)
As for some reason it was left out of the new builds.


I'm going to experiment a lot more with these brush dynamics to see exactly what they are capable of. I don't think I've gone far beyond the surface yet. Painting with gradients sounds interesting though I'm not sure what I would use it for.


Top
 Post subject: Re: Looks like we're getting close.
PostPosted: Thu Mar 29, 2012 8:13 pm  (#56) 
Offline
GimpChat Member
User avatar

Joined: Mar 23, 2012
Posts: 7388
Location: Göteborg at last!
I'm trying to work with the brush dynamics but the mapping matrices seem to be read only. How do I create my own dynamics?


Top
 Post subject: Re: Looks like we're getting close.
PostPosted: Fri Mar 30, 2012 12:03 am  (#57) 
Offline
Script Coder

Joined: Apr 10, 2011
Posts: 532
Open the "dynamics" tab, there's an icon for new dynamics


Top
 Post subject: Re: Looks like we're getting close.
PostPosted: Fri Mar 30, 2012 7:45 am  (#58) 
Offline
GimpChat Member
User avatar

Joined: Mar 23, 2012
Posts: 7388
Location: Göteborg at last!
dd wrote:
Open the "dynamics" tab, there's an icon for new dynamics


I'm either blind or stupid! Thanks dd. :)


Top
 Post subject: Re: Looks like we're getting close.
PostPosted: Fri Mar 30, 2012 8:09 am  (#59) 
Offline
GimpChat Member
User avatar

Joined: Oct 29, 2010
Posts: 711
Location: Netherlands
Some people never heard of "figure of speech",they take everything literally.
Confetti is definitely not useful to paint shop window mannequins.
But some people have uses for it.
Gerard.

_________________
Gentoo Linux always up-to-date.
Kernel-3.17.4 Python-2.7.8/3.3.5
Gimp-2.8.14

I use Linux only.
And Virtualbox with Win 7


Top
 Post subject: Re: Looks like we're getting close.
PostPosted: Fri Mar 30, 2012 8:25 am  (#60) 
Offline
GimpChat Member
User avatar

Joined: Mar 23, 2012
Posts: 7388
Location: Göteborg at last!
gerard82 wrote:
Some people never heard of "figure of speech",they take everything literally.
Confetti is definitely not useful to paint shop window mannequins.
But some people have uses for it.
Gerard.


My apologies. I can be a bit cynical at times about things that I consider to be "Gimmicky" and forget that some people enjoy playing with such. The brush engine is quite good actually. It might not be Gimp Painter but it's a step in the right direction.


Top
Post new topic Reply to topic  [ 62 posts ]  Go to page Previous  1, 2, 3, 4  Next

All times are UTC - 5 hours [ DST ]



* Login  



Powered by phpBB3 © phpBB Group