Onkel Hatti wrote:
@lacertile: I think, the movement issue was fixed with the brush lag fix, too. I think, it is nearly impossible to fix it completely. When you move the mouse, every moved pixel, an event is fired to repaint the region that the mouse pointer just left. There are many recalculations neccessary, but moving the mouse means just a small region to be rapainted. Moving the whole image by panning means to recalculate the whole canvas. And that takes a long time, so the whole canvas is only repainted correctely, when the mouse (and the image) stops. Maybe these calculations can be optimized by using assembler, but that would end up support for multiple platforms and multiple processor families.
Hatti
Sure, but that functionality wasn't broken in 2.6, so I don't understand why it was in 2.8. I will check out Partha's latest build however and see if it is improved.