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 Post subject: Re: A Gimp 2.8 update
PostPosted: Mon Nov 08, 2010 4:15 pm  (#61) 
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Solved :jumpclap :coolthup

i believe the problem was just in the gimp code, the version in git change everyday, and today version compiled with no problem :yes

but i am even more happy, before compile i did a few change in the code of a few plugin and instead then the disaster i feared it was successful

are you curious ?
here the changes
enlarge both to see the difference!

before

Attachment:
Schermata-GIMPressionista.png
Schermata-GIMPressionista.png [ 103.23 KiB | Viewed 2552 times ]




after

Attachment:
Schermata-GIMPressionista-1.png
Schermata-GIMPressionista-1.png [ 575.52 KiB | Viewed 2552 times ]




i did the same for all this plugin

epth merge

flame

fractal explorer

fractal trace

gradient.flare

lighting effect

map object

depth merge

now all works with a quite big preview :yes

Bad new:
apparently plugin for 2.7.2 are not backward compatible, so will not works on 2.6
i didn't check yet if they will work with gimp 2.7 on other one computer

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 Post subject: Re: A Gimp 2.8 update
PostPosted: Mon Nov 08, 2010 4:26 pm  (#62) 
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OOOPSS ...too enthusiasm i uploaded the wrong pics,,,corrected now

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 Post subject: Re: A Gimp 2.8 update
PostPosted: Mon Nov 08, 2010 5:24 pm  (#63) 
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That's cool. Don't have the intestinal fortitude to delve into the code side PC. I'm just a poser w.r.t. that. I do hope in future versions of GIMP that the developers offer either user defined, scaleable, or bigger previews with standard GIMP filters anyway, but I'm not holding my breath. :)

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 Post subject: Re: A Gimp 2.8 update
PostPosted: Mon Nov 08, 2010 5:47 pm  (#64) 
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Maybe you will have not to wait much, if the test are positive i may compile also for gimp 2.6 (but at first only for Ubuntu/Debian)

And then i believe that the diffusion of a such trivial but effective hack will push some developers to do better replacing that obsolete preview (but now quite big on my screen :geek ...map object has now a 600x400 preview, and that apparently fixed also a preview bug ) with modern resizable and zoomable ones.

i mean i don't know any C i only knew that somewhere in that plugin code were 2 hardcoded values to trace and modify,hopefully close to a word beginning with "preview"

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 Post subject: Re: A Gimp 2.8 update
PostPosted: Tue Nov 09, 2010 1:23 pm  (#65) 
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Just a tip I discovered today after I did a git pull and it wouldn't compile.

After pulling, do a
make clean


and then (with your $PREFIX environment variable set to the install location) a
./autogen.sh --prefix=$PREFIX


before
make
make install


-Rob A>

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 Post subject: Re: A Gimp 2.8 update
PostPosted: Tue Nov 09, 2010 3:14 pm  (#66) 
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Wow PC!
I would love to have those large previews in Windows version plug-ins.

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 Post subject: Re: A Gimp 2.8 update
PostPosted: Tue Nov 09, 2010 5:46 pm  (#67) 
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Rod wrote:
Wow PC!
I would love to have those large previews in Windows version plug-ins.


i would like to share but actually for some reason the binary i compiled don't work on other computers.

well maybe the problem is that i didn't compile the plugins i but i compiled all gimp, and then copied the plugin binary from the plugin folder...and that didn't work

Anyway i am a novice about compiling, i am going to upload the source hoping that other more expert would get more success
(i didn't yet just because i was very busy doing some checking)

The good new is that once successfully compiled for linux should be easy crosscompile also for win

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 Post subject: Re: A Gimp 2.8 update
PostPosted: Wed Nov 10, 2010 11:35 am  (#68) 
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Awesome, thanks PC. =)

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 Post subject: Re: A Gimp 2.8 update
PostPosted: Thu Nov 11, 2010 7:44 am  (#69) 
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Rod wrote:
Wow PC!
I would love to have those large previews in Windows version plug-ins.


2, fractal trace and depth merge are ready now
http://www.box.net/shared/tq1h36tjym

you will see not 2 but 4 file, that with the name containing P4 are for pentium4 and with SSL support
the other are more generic (so in case of doubt use this last )

A last note remember first to move away the original plugins

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 Post subject: Re: A Gimp 2.8 update
PostPosted: Thu Nov 11, 2010 9:00 am  (#70) 
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Do these plug-ins go in the GIMP 2.6 plug-in folder.....

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 Post subject: Re: A Gimp 2.8 update
PostPosted: Thu Nov 11, 2010 9:29 am  (#71) 
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yes
and first move away that with same name already there
(i suggest to move away and not just overwrite just as precaution )

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 Post subject: Re: A Gimp 2.8 update
PostPosted: Thu Nov 11, 2010 11:26 am  (#72) 
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thanx PC ;)

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 Post subject: Re: A Gimp 2.8 update
PostPosted: Thu Nov 11, 2010 1:47 pm  (#73) 
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I overwrote mine and didn't have any problems PC. =)
Just in case anyone wanted to know.

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 Post subject: Re: A Gimp 2.8 update
PostPosted: Thu Nov 11, 2010 2:40 pm  (#74) 
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I got it but now I don't know what I am supposed to do with it. :oops: Or in plain language, what is it for?

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 Post subject: Re: A Gimp 2.8 update
PostPosted: Thu Nov 11, 2010 8:13 pm  (#75) 
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Fractal Trace transform a image in a fractal, depth merge may combine 2 images in 1
here a clear description, also of possible options
http://docs.gimp.org/2.6/en/plug-in-fractal-trace.html
http://docs.gimp.org/2.6/en/plug-in-depth-merge.html
(here scroll the page for visual examples )

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 Post subject: Re: A Gimp 2.8 update
PostPosted: Fri Nov 12, 2010 6:59 am  (#76) 
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very good, thanx PC. I love the one with the flower with all the small flowers around it.... cool. I would like to try that with this kitten, without distorting the face or body. I played around with the settings but can't seem to get it without doing that.
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to this:
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 Post subject: Re: A Gimp 2.8 update
PostPosted: Fri Nov 12, 2010 10:06 am  (#77) 
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use depth merge and add them together. =)
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 Post subject: Re: A Gimp 2.8 update
PostPosted: Fri Nov 12, 2010 10:27 am  (#78) 
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so cute, thanx Rod

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 Post subject: Re: A Gimp 2.8 update
PostPosted: Fri Nov 12, 2010 10:30 am  (#79) 
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You are very welcome, is that your kitty? =)

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 Post subject: Re: A Gimp 2.8 update
PostPosted: Fri Nov 12, 2010 10:43 am  (#80) 
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Hope you don't mind a little play at the expense of your cat Molly. First I did a not so good extraction then used {x/2,0}, {0,y/2}, {x/2,y/2} technique to create the seamless texture. Then I used Mathmap and Fractal Trace to create the mandelcat texture (which I made seamless to boot). I then used that texture to create the catworld using Mathmap. :)


Attachments:
145_3_Sissy1.png
145_3_Sissy1.png [ 137.17 KiB | Viewed 2541 times ]
mandelcat.jpg
mandelcat.jpg [ 589.54 KiB | Viewed 2541 times ]
catworld.png
catworld.png [ 1.94 MiB | Viewed 2541 times ]

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