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 Post subject: shards of glass
PostPosted: Wed May 01, 2013 2:21 pm  (#1) 
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just before i took my gc break there was a glass making trend here. i suppose i was frozen in time while i was away, so i still think glass making is trendy :hehe ...
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 Post subject: Re: shards of glass
PostPosted: Wed May 01, 2013 2:38 pm  (#2) 
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Well done, AnMal. :) I like the stylized aspect of the shards as well as the smart way they overlap together through different levels of transparency.

Just out of curiosity, what is the name of that fancy font appearing in your drawing?

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 Post subject: Re: shards of glass
PostPosted: Wed May 01, 2013 2:42 pm  (#3) 
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it's really nice to be back again after a little break. the background was a lot of fun to make: first i used he4rty's technique with double gradients with a cloud layer in between from his tutorial on textured 3d text (i'll look up the link for you if you like!), then i made an extra layer above the clouds layer and prepared an animated shards brush, set up some brush dynamics with lots of randomness and just painted random lines with that brush all over. then i ran that layer through kward's glass filter and turned off the original shards layer.
gino d: thank you very much! i like that overlap in the shards as well, and it was so fun and so easy to get that effect with simple brush dynamics.

and for both of you: font is jasper solid, found at font river.

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 Post subject: Re: shards of glass
PostPosted: Wed May 01, 2013 2:57 pm  (#4) 
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AnMal wrote:
font is jasper solid, found at font river.


Very nice font, thanks for the information.
I find its outlined version quite beautiful too.

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 Post subject: Re: shards of glass
PostPosted: Wed May 01, 2013 3:07 pm  (#5) 
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AnMal, very nice !

i have not seen a lot of convincing glas texts and yours looks very good

AnMal wrote:
and for both of you: font is jasper solid, found at font river.
this one ?

http://www.fontriver.com/font/le_jasper/

looks very different...


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 Post subject: Re: shards of glass
PostPosted: Wed May 01, 2013 3:10 pm  (#6) 
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esper: thanks, brother :). no, it's not that font, mine is just called jasper, with no definite article.

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 Post subject: Re: shards of glass
PostPosted: Wed May 01, 2013 5:08 pm  (#7) 
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AnMal - really nice effect and like the glass look.

Gramps - I'm assuming the tutorial will be this one

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 Post subject: Re: shards of glass
PostPosted: Wed May 01, 2013 7:02 pm  (#8) 
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Really neat effect.

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 Post subject: Re: shards of glass
PostPosted: Wed May 01, 2013 11:33 pm  (#9) 
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he4rty: thank you brother :)! i haven't seen any art from you in a while, by the way - too busy?
rod: thank you!

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 Post subject: Re: shards of glass
PostPosted: Thu May 02, 2013 6:00 am  (#10) 
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That's a lovely effect and I love the colouring too.


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 Post subject: Re: shards of glass
PostPosted: Thu May 02, 2013 5:36 pm  (#11) 
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erisian: thank you! you know what? i actually knew you'd like the colour scheme in this one :). personally i think it looks fine enough but it could do with some pink...

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 Post subject: Re: shards of glass
PostPosted: Fri May 03, 2013 6:05 am  (#12) 
AnMal wrote:
i can share my top secret tips for tweaking the glass text for maximum effect too.

Please do.


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 Post subject: Re: shards of glass
PostPosted: Fri May 03, 2013 10:42 am  (#13) 
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Gramps - Really nice.
AnMal - Hi, been busy but also not had much inspiration at the moment, worked on a couple of ideas, nowhere near good enough to post.

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 Post subject: Re: shards of glass
PostPosted: Fri May 03, 2013 1:45 pm  (#14) 
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fluffybunny: it's not that much i have to share, really, it was just my usual exaggerated way of expressing myself. but if you want to hear it anyway here it goes: i always put my glass on a background where something happens, not on a solid colour background. then when i have made my glass from script or tutorial, i use the glass as a displacement map on the background so i get some distortion in it. and since the edges of a glass object are usually where things happen, i sometimes make an outline of the object in a light bluish or greenish colour, put the layer to overlay mode and pull the opacity down if needed, then i use the outline as a new displacement map on the background. if i have used kward's glass script, i also colourise the glass layer in the default turquoise of the colourise filter and put the layer to overlay mode. then i duplicate that layer as many times as i think is needed, putting the last dup to normal mode with opacity pulled down.

he4rty: i just had one of those periods too! feels like it's over now, though, and yours will be soon enough too.

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