Oregonian wrote:
ccbarr wrote:
O,
Which method did you attempt? The GAP method, which involves using Move Path and the Frames Modify functions, or the one using two thirty layer images and applying Filter All Layers?
I followed your GAP tutorial. No other methods.
I'll add a little more detail.
First, you always have open your parts.xcf image. That is the one with the parts you will be using to make the coin, the Wilber layer, the "Gimp Chat" layer (flipped vertically and horizontally as I mentioned before), and the ridged side wall layer.
Open a 400x400 (if that is the size you are using) square image with a Transparent Background.
Name that background_000001.xcf.
Use Duplicate Frames to make 59 more duplicates, giving a total of 60 frames.
Use Move Path to add in the 400x400 ridged side wall layer. Make sure when adding the ridged side wall layer you are using a Step Mode of None.
After doing that, do a Frames Modify. In the Dialog window that opens, set From Frames to 1 and To Frames to 30.
Click on the Function button, select Apply Filter on Layer(s)
In the dialog that opens, select Map Object and click the Apply Varying Button.
In the Options Tab, set Transparent Background, Map To Cylinder.
In The Light Tab, select No Light.
In The Cylinder Tab, leave the Radius at it's default value. Change the Length to 0.03.
For the Top Cap select your Wilber Layer. For the Bottom Cap, select the "Gimp Chat" Layer.
In The Orientation Tab set the X Rotation Value to 90.0 degrees. Leave the Z Rotation Value at 0.0 degrees.
Click OK.
Map Object processes the first frame.
A little Continue Dialog comes up, just click on Continue.
Map Object will reopen for you. The only adjustment you need to make the rest of the time is the Z Rotation value. No other values need to be adjusted. Now make the Z Rotation value 174.0 degrees. Click OK.
Map Object will process frame 30.
If a Continue dialog opens again, click Continue.
Then Map Object will creates tweens for frames 2 through 29 (it already did frames 1 and 30).
Once that is finished, again do a Frames Modify.
This time, set your From Frames value to 31, and To Frames value to 60 in the Frames Modify Dialog window.
Click on the little Function button and select Apply Filter on Layer(s)
Select Map Object in the dialog that opens, and click the Apply Varying Button.
Map Object opens. Change the Z Rotation value to -180.0 degrees. Note the minus sign here. Click OK.
Map Object creates frame 31.
If a Continue Dialog opens, click Continue.
Map Object opens again. This time change the Z Rotation value to -6.0 degrees. Click OK.
Map Object creates frame 60.
If a Continue Dialog opens, click Continue.
Map Object creates for frames 32 through 59 (31 and 60 were done at each of the previous two settings of -180.0 degrees and -6.0 degrees.)
If all went well, you can now run Frames To Image at this point.
I think you will be able to proceed from there.
Hope these added details help some.
